Subject:
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Re: The "geography" of local space
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Newsgroups:
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lugnet.space
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Date:
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Wed, 17 Nov 1999 03:02:30 GMT
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Viewed:
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586 times
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At 01:19 AM 11/16/1999 , John J. Ladasky Jr. wrote:
> Well, there was nothing "official" about the proposal. If you check over
> on the Town side of LUGNET and search for something called "Datsville,"
> you'll find a virtual Lego town that was built collectively by a bunch of
> people, one structure at a time. Someone (Tom?) suggested that we might
> try to do something similar for space. Participation would, of course, be
> strictly voluntary... <evil laughter, sound of blaster fire> 8^)
I am kind of familiar with the Town Datsville project (and want to find the
time to contribute myself....). I think a space one would be great, but it
could get a little weird given everyone's different design styles in a
non-clearly defined genre. Still, I'd like to see how this turns out if it
does :)
> Like you, Tom has pointed out that integrating things in Space is not so
> simple. Not everyone works in minifig scale (I do), there is a greater
> perceived need for a definite map, and the range of technologies that
> people have imagined for their Legoverses is really broad.
Yep. I'd love to have a realistic map to work Zacktron off of myself. [1]
> Town is easier. Technology is static. Everyone knows what an automobile
> is, what a house is, what various institutional buildings might
> fit. Stories mesh more easily -- there aren't many wars in Town (aside:
> Lego gangstas, anyone? How about it? 8^). It's easy to justify a
> flexible, expandable map, since real towns also grow by sprawl.
Definitely.
> I still think that the idea of an integrated space milieu has some
> merit. I like Tom's idea of adding a time line, in order to avoid the
> coexistence of vastly different technologies. This thread is about the
> map. More than one person suggested that the map should based on what we
> presently know about the nearest stars. I'm sharing what I know with you
> folks about that map -- and I'm delighted to see that we've got a few more
> astronomy buffs around here, too!
Yeah, though coexisting has its ups, some people (like me) are so concrete
in their creation that there really is no room for outside
influence. Zacktron is created by my best friend Brandon and I (and there
are large Zacktron projects in the works), and Tom does a little work on
the side (or will do) to enhance it with Peregin-Westar. That's all its
open to, and its completely closed to outside interpretation.
> Will everyone want to participate? Probably not. Cool. The "future
> histories" of Isaac Asimov, Piers Anthony, and Larry Niven are
> incompatible, too, but we can read and enjoy all of their books.
Haven't read them...
> > To summarize what I'm trying to say: Its a great idea to make a star
> map >based on our actual universe, but its not a great idea to
> delegate >territories to non-consenting people within that map. If
> people want to get together and co-exist, great, but if they don't, don't
> make them.
>
> I don't think that anyone was doing *that*!
Yeah, you're right. But imagine if you will a lugnet.space newbie's (like
myself) shock when reading the middle of that thread for the first time :)
[1] Note, 'Legoverse' is a Terry Keller word, I don't know how much of a
grasp he wants to keep on it :)
-Tim
http://www.zacktron.com
http://www.ldraw.org
AIM: timcourtne
ICQ: 23951114
Mac and cheese is one thing when you get it in a boot, but its another
thing when you have to eat it. (Don't ask...)
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Message is in Reply To:
| | Re: The "geography" of local space
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| Hello all. This is the first time I've poked my head into lugnet.space. I'm sure some of you are familiar with my site at (URL) Its got a space storyline and some models I've made as well... (...) measured. I have a question about this discussion. (...) (25 years ago, 13-Nov-99, to lugnet.space)
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