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  Instructions for Mobile Message Decoder
 
I've just finished the largest set of instructions I've ever done. This is for the Mobile Message Decoder, one of my entries in the Blacktron contest. Half of the reason I'm posting is to ask for input on the style of the instructions. Check it out (...) (22 years ago, 5-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
Tony Hafner <hafhead@PANTSplanetquake.com> wrote in message news:GpFzGx.ME2@lugnet.com... (...) is (...) contest. (...) <snip> (...) I'm not sure if you're using ldraw or MLcad, but it's fairly difficult to tell where borders between pieces are (...) (22 years ago, 5-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
Looks good Tony, THe only thing I would recommend is some sort of navigation arrows to go forward and backward between the pages of the instructions. -chris (...) (22 years ago, 5-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) Good work! You can actually do POV-raytraced instructions without much extra effort. I have done that for my own instructions: (URL) trick is to use the "step" feature of L3P. Then L3P inserts clock statements the generated pov file. Thus you (...) (22 years ago, 6-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
Very nice! I could follow almost every step. Some suggestions: 1) As others have said, use numbers rather than arrows. 2) On some steps, the scale was too small, and I had trouble seeing exactly what bricks had been added. It's better to keep the (...) (22 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) would be nice. -- Hop-Frog (22 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) Wow- I didn't realize there was a setting for this. I'll check it out. (...) MLCAD has a picture-generation dialog (there's an icon on the toolbar of a camera to bring it up). It lets you choose a few different options. I'm using this to (...) (22 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) Hey- those look pretty darn good! I'll investigate this. The extra shadows from the lighting are still somewhat distracting, but that may be worth it. Thanks! -- Tony Hafner www.hafhead.com (22 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) Yes, that's a hard problem. I really would like numbers, but have yet to find an easy way to do good-looking numbers and have them positioned well. (...) I agree- but MLCAD doesn't easily do this. Would LDraw be better? (...) On anything but a (...) (22 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) Yes- I'm thinking that I'll do web versions that are optimized for browsing, and a downloadable zip of a more printable version. I'll have to keep the zips off of my site, though. These instructions are about 1Mb total (if I'm recalling (...) (22 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) There's not enough contrast within the black pieces. On my monitor it just looks like one large black POOP rather than several black pieces stuck together. LEGO uses a dark grey in their instructions, with a heavy black line to show the (...) (22 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) Yes- tweaking with the colors would probably be very helpful. I believe that MLCAD lets you do this. I'm confused about the "darker background" comment though. At least one other person mentioned this. I can certainly understand that another (...) (22 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) It's not as bad as in photography, but the human eye has its limitations too - they just aren't as limiting as those of film. (...) Make them several images and use HTML to lay them out? Shouldn't be too hard to come up with 10 images (one per (...) (22 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
Tony Hafner <hafhead@PANTSplanetquake.com> wrote in message news:GpKzzu.JB@lugnet.com... (...) MLCAD's (...) You could make your own nice numbers (photoshop, whatever...) and then put them in the html instead of hand pasting them over each of your (...) (22 years ago, 8-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
Tony Hafner <hafhead@PANTSplanetquake.com> wrote in message news:GpLC8u.1sw@lugnet.com... (...) I know I replied on this already, but to augment what I said, you could make your numbers _and_ your pictures transparent gif's, then simply place them (...) (22 years ago, 8-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
On this subject I have created my first set of instructions (URL) feedback on the format would be appeciated, page one need to be created when i produce some realistic renderings to mimic a photo, also the same for the botttom of the last page. The (...) (22 years ago, 14-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)

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