Subject:
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Re: legOS Network Protocol
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Newsgroups:
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lugnet.robotics.rcx.legos
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Date:
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Wed, 21 Apr 1999 09:53:10 GMT
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Viewed:
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1250 times
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Mike Moran wrote:
> And finally.... Can legOS be set up in "simulation mode" ie running on a PC as
> if it was on the RCX? This would make doing the networking code a lot easier as
> all the stuff above the hardware layer could be designed and tested separately.
Hmm.. with a little hacking you could certainly detect logic errors. The
main problem I think would be writing alternative C-Functions for the H8
assembler, which makes up legOS itself.
You'd also need to create a simulator engine for legOS to run on top of,
the engine would be used for timing, and IR comms. Add a nice little GUI
to the top - allowing activation of sensors and showing which outputs
etc are active, and it could be quite powerful..
Cheers,
Richard
--
Remove everything in-between and including the '_'s to reply!
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Message is in Reply To:
| | Re: legOS Network Protocol
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| (...) The interface is specifically datagram only. Dunno about packet reassembly; I doubt it as the philosophy is minimalism. The main advantage I see in it is the ability to change the degree of checking it does on your behalf to ensure packets (...) (26 years ago, 20-Apr-99, to lugnet.robotics.rcx.legos)
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