To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.robotics.rcx.legosOpen lugnet.robotics.rcx.legos in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Robotics / RCX / legOS / 172
171  |  173
Subject: 
Re: legOS Network Protocol
Newsgroups: 
lugnet.robotics.rcx.legos
Date: 
Wed, 21 Apr 1999 09:53:10 GMT
Viewed: 
1250 times
  
Mike Moran wrote:

And finally.... Can legOS be set up in "simulation mode" ie running on a PC as
if it was on the RCX? This would make doing the networking code a lot easier as
all the stuff above the hardware layer could be designed and tested separately.

Hmm.. with a little hacking you could certainly detect logic errors. The
main problem I think would be writing alternative C-Functions for the H8
assembler, which makes up legOS itself.
You'd also need to create a simulator engine for legOS to run on top of,
the engine would be used for timing, and IR comms. Add a nice little GUI
to the top - allowing activation of sensors and showing which outputs
etc are active, and it could be quite powerful..

Cheers,
Richard

--
Remove everything in-between and including the '_'s to reply!



Message is in Reply To:
  Re: legOS Network Protocol
 
(...) The interface is specifically datagram only. Dunno about packet reassembly; I doubt it as the philosophy is minimalism. The main advantage I see in it is the ability to change the degree of checking it does on your behalf to ensure packets (...) (26 years ago, 20-Apr-99, to lugnet.robotics.rcx.legos)

13 Messages in This Thread:





Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR