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Hi All,
I've been playing around with LNP's logical layer and now want to use the
addressing layer to enable communication with specific destination hosts
(and ports) for my project: http://www.cs.tcd.ie/Colin.Ryan/nanOrb/
I'm having a difficulty though.
I understand that by changing the line: #define CONF_LNP_HOSTADDR 0x00
in the /boot/config.h file to #define CONF_LNP_HOSTADDR 0x10, I can
recompile the legos.srec file and download it to an RCX, hence giving it the
LNP host address of 1 (I havn't changed the CONF_LNP_HOSTMASK
value from 0xf0).
The problem lies in when I now use dll to try and download a program. I
get the generic error message "Error deleting program". I know this is due
to my changing the host address, but when I specify the "-r1" option to reflect
the new address, it still doesn't work. If I use the verbose switch ("-v") as well,
the output indicates that the host address "80" is being used, despite the
"-r1" option.
Can someone please tell me what I am doing wrong?
Thanks in advance,
Colin Ryan
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Message has 3 Replies: | | WinLNP usage in VC++
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| Hi. Can anyone who has used the WinLNP control please help me get started with it. I have been using LNP via my own PC-side code based on Manuel Cabido Lopes' RCX Talker application (thanks Manuel) , but now want to build a server application that (...) (24 years ago, 6-Aug-00, to lugnet.robotics.rcx.legos)
| | | Re: LNP Addressing Scheme
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| (...) the (...) True. (...) reflect (...) as well, (...) Two problems here: 1) There is a bug in dll that displays a fixed value. Ignore it, now is fixed on CVS. 2) You must specify host address in "raw" hex form (0x10) (...) I've patched dll to (...) (24 years ago, 6-Aug-00, to lugnet.robotics.rcx.legos)
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Message is in Reply To:
| | Re: dont't fear the reaper
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| (...) You turned it off in between and by only having your mm.c patch zapped parts of legOS own memory. No program will survive an off/on with only your patch in 0.2.4. Eddie C. Dost ecd@skynet.be (24 years ago, 1-Aug-00, to lugnet.robotics.rcx.legos)
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