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 Robotics / RCX / legOS / *3055 (-20)
  Communication between RCX's with BrickOS
 
Hello Everyone, I have been working on a dual RCX robot for quite some time now, and have just recently upgraded to BrickOS. At first I attempted to used the LNP communication functions, such as lnp_adressing_write. I am not an expert, and I got (...) (22 years ago, 2-Jan-03, to lugnet.robotics.rcx.legos)
 
  Re: USB IR tower support in Lunix
 
(...) Good! (...) I posted via the web-interface, I guess one needs a javascript browser for that. I like the navigation of the webinterface within threads. (...) Ah, very good! Does it also support the high-speed mode ? (...) Sounds like a good (...) (22 years ago, 2-Jan-03, to lugnet.robotics.rcx.legos)
 
  Re: USB IR tower support in Lunix
 
(...) I just got the USB tower to work. At least, for downloading the BrickOS.srec kernel. I think I have to hack some more today to find a way to let 'dll' work with the /dev/tower0 device. I used the devicedriver at (URL) (22 years ago, 2-Jan-03, to lugnet.robotics.rcx.legos)
 
  Re: Float and int
 
(...) For most brick projects I can think of, it is. If you want to travel your robot around, you will have to deal with sin, cos, tan and square root. First thing you can do is working with tables to avoid "on the fly" sin calculation. Second, you (...) (22 years ago, 30-Dec-02, to lugnet.robotics.rcx.legos)
 
  RE: Float and int
 
(...) I'm doing a seminar at BricksWest on fixed point notation and simple algorithms for square root, trig, etc for BrickOS and pbForth users. The focus will be on the mechanics of the algorithms, the actual code implementation will be a "exercise (...) (22 years ago, 30-Dec-02, to lugnet.robotics.rcx.legos)
 
  Re: Float and int
 
(...) Mabie Fixed Point is an answer. I dont know how it works but I have a book that suggests that a decent Fixed Point library can be faster than Floating Point if there isnt an FPU available. (22 years ago, 30-Dec-02, to lugnet.robotics.rcx.legos)
 
  Re: Float and int
 
(...) You should look in the gnu gcc compiler documentation for this. Float support is not OS but compiler specific. As I recall, gcc uses IEEE float format, the specification should be found somewhere in the net. But doing float with the brick is (...) (22 years ago, 30-Dec-02, to lugnet.robotics.rcx.legos)
 
  Re: Float and int
 
(...) int is 16 bits, big endian, signed. It goes from -32768 to 32767. unsigned int goes from 0 to 65535. char is 8, long is 32, long long is 64, with the standard limits. Floats and doubles are emulated in software, as the H8/300 processor has no (...) (22 years ago, 30-Dec-02, to lugnet.robotics.rcx.legos)
 
  Float and int
 
Does anyone know what the maximum and minimum size of integer which can be stored is? Likewise, what is the floating point accuracy of BrickOS for variables of type "float" and "double" (is there such thing in BrickOS?) ? Both of these questions (...) (22 years ago, 29-Dec-02, to lugnet.robotics.rcx.legos)
 
  USB IR tower support in Lunix
 
I have seen some past messages in this forum regarding the support for the USB IR tower in the Linux version of BrickOS. However, it seems that nothing have been added recently to the CVS tree at SourceForge. Is somebody working on this project (...) (22 years ago, 20-Dec-02, to lugnet.robotics.rcx.legos)
 
  Re: linker segmentation fault
 
(...) Workaround attached. Brickos maintainers: Any comments? Maybe put something vaguely like it into CVS? Max. (22 years ago, 17-Dec-02, to lugnet.robotics.rcx.legos)
 
  linker segmentation fault
 
I'm running Red Hat Linux 8.0 (gcc 3.2 and binutils 2.13). Whe I try to compile the demos that come with brickOS 0.2.6.09, using binutils 2.12.91 for the cross-linker and gcc 3.2.1 as cross-compiler, the linker crashes. Here is the output of the (...) (22 years ago, 17-Dec-02, to lugnet.robotics.rcx.legos)
 
  Re: BrickOS Threading...
 
(...) To tell you the truth, I'm not exactly sure how the BrickOS PWM works, but I do know the standard RCX PWM simply switches the motors between ON and FLOAT, which will not slow the motor down, when it switches from a high power, to a lower (...) (22 years ago, 16-Dec-02, to lugnet.robotics.rcx.legos)
 
  Re: sys_time (long post)
 
Only a suggestion, In any processor architecture (with or without disabling or recursive interrupts) when I need to read timers with more than 1 single instruction I do the following: Read the timer (both low and high value) until I get 2 times the (...) (22 years ago, 16-Dec-02, to lugnet.robotics.rcx.legos)
 
  Re: sys_time (long post)
 
(...) I went back and read... I was missing something apparently... Note to self... do not skim. -Kekoa (22 years ago, 13-Dec-02, to lugnet.robotics.rcx.legos)
 
  Re: sys_time (long post)
 
Does the H8 let an interrupt interrupt an interrupt? (Or at least the interrupts that matter in this case?) You two might want to check on that. It would seem the code is safe if the answer to the first question is no... ? Maybe I'm missing (...) (22 years ago, 13-Dec-02, to lugnet.robotics.rcx.legos)
 
  Re: BrickOS Threading...
 
Joe, (...) Maybe a special kernel build for testing purposes that increments the lower sys_time word by 0x4000 instead of 1. This will greatly increase the opportunity for this glitch to occur (from once every 65 seconds to once every 4ms.) You (...) (22 years ago, 13-Dec-02, to lugnet.robotics.rcx.legos)
 
  Re: BrickOS Threading...
 
Steve, I checked in some changes this morning (into cvs) to put the motor controller back at the 1 ms interval. However, I want to complete the get_sys_time() updates that Mark Riley has proposed; so that can be tested as well. I am not sure when (...) (22 years ago, 13-Dec-02, to lugnet.robotics.rcx.legos)
 
  Re: sys_time (long post)
 
(...) It turns out that the nature of the glitch depends on the order you read the upper and lower 16-bits of sys_time. If the compiler generates code that reads the high word first (which it seems to do), then your example will work. However, if (...) (22 years ago, 13-Dec-02, to lugnet.robotics.rcx.legos)
 
  Re: BrickOS Threading...
 
(...) In trying to balance an RCX on two wheels, every little bit makes a difference. I didn't think it would matter quite that much, but my robot really shakes more with the new version. Thanks for the work, Steve (22 years ago, 13-Dec-02, to lugnet.robotics.rcx.legos)


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