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 Robotics / RCX / legOS / *1679 (-20)
  Re: bug fixes
 
I would have no objections to taking over some the responsibilities, especially those related to releasing versions. It's what I do best, anyway. I'm sure there is someone more qualified with the administrator aspects, but if no one else volunteers, (...) (24 years ago, 6-Feb-01, to lugnet.robotics.rcx.legos)
 
  Re: LEGO remote and LNP (legOS 0.2.4)
 
Luis, I can do a quick HOWTO (though it'll only cover Linux) & post this patch. I think it'd be useful, anyway. It applies cleanly to 0.2.5 as well. Regards, ROSCO Luis Villa <liv@duke.edu> wrote in message news:Pine.GSO.4.10.1...uke.edu... (...) (...) (24 years ago, 6-Feb-01, to lugnet.robotics.rcx.legos)
 
  Re: LNP and Lego Remote
 
Hi Paolo, I know this is a kind of old message, but I was just wondering what's happening in this direction? I'm currently using Chris Arquiza's patch (which works fine against 0.2.5) but wondering whether there's something new & improved around the (...) (24 years ago, 6-Feb-01, to lugnet.robotics.rcx.legos)
 
  Re: bug fixes
 
Hey, all. I'm sorry I've been neglecting stuff (Stephen and Rossz, that mainly means you guys :| I've had a combination of a crud-load of work and some serious personal troubles to deal with. Unfortunately, I'll be mainly out of the loop until late (...) (24 years ago, 6-Feb-01, to lugnet.robotics.rcx.legos)
 
  Re: bug fixes
 
(...) Luis Villa is the person to grant access. I haven't seen him around recently. I'm sure he'll get back to you when he can. Rossz (24 years ago, 6-Feb-01, to lugnet.robotics.rcx.legos)
 
  bug fixes
 
Hi. I have been playing with legOS (the current version in CVS at sourceforge), and have found a few bugs in it. Several of these are filed at the sourceforge site, so I'm wondering what the protocol is for getting these fixed. I can submit patches (...) (24 years ago, 5-Feb-01, to lugnet.robotics.rcx.legos)
 
  legOS 0.2.5 available in Debian GNU/Linux distribution
 
legOS and the required cross compilers for C/C++ are immediately available for Debian GNU/Linux from the Debian mirrors. For a quick link to the package-description-page (you can download from here too) see: (URL) all means enjoy! If you experience (...) (24 years ago, 4-Feb-01, to lugnet.robotics.rcx.legos)
 
  legOS IDE
 
Something slightly offtopic: For some time I was searching for a usable IDE edit / compile system I wanted to use for the writing legOS programs. What I found is an editor called cooledit (can be found at cooledit.sourceforge.net). Cooledit has all (...) (24 years ago, 2-Feb-01, to lugnet.robotics.rcx.legos)
 
  Re: legOS lcd management and thoughts on velocities
 
Hello jochen, (...) Thank you for your precision about your velocity handler For now, unfortunaly my the hard disk does not boot any more, and, fortunatly, my wife gave birth to a girl on wednesday! So I'll test all those nice handlers in a few (...) (24 years ago, 2-Feb-01, to lugnet.robotics.rcx.legos)
 
  lnp..again :)
 
hi everybody. im trying to figgure out how to display everything that is sent with the LNP protocol from one rcx to another. That is, im not only interested in the data im sending, but also the adressing overhead and whatever else is sent..... (...) (24 years ago, 1-Feb-01, to lugnet.robotics.rcx.legos)
 
  LNP checksum optimizations
 
In a previous post I said that some optimizations can be made in LNP. Now I have the patch ready and uploaded it on sourceforge. Sadly I made it against a custom version of the kernel, so it may need a manual intervention to apply (fuzzyness (...) (24 years ago, 31-Jan-01, to lugnet.robotics.rcx.legos)
 
  Re: legOS lcd management and thoughts on velocities
 
(...) The timeout is really "expected time till next rotation tick + 50 %". And the velocity will not drop to 0, because my code assumes, a new rotation could happen any moment. If you check for speed < 7 ticks/sec (or 142 msec/tick) you should get (...) (24 years ago, 29-Jan-01, to lugnet.robotics.rcx.legos)
 
  Re: legOS lcd management and thoughts on velocities
 
Thank you Jochen for your answer. If I well understand the ds_rotation_handler code, the timeout is set to 1 second. So the velocity may drop to zero 1 second after wheels really stop. In the specific case of my robot (I call it R2D1), this will be (...) (24 years ago, 27-Jan-01, to lugnet.robotics.rcx.legos)
 
  Re: legOS lcd management and thoughts on velocities
 
(...) Yes, I have written that support. First you have to enable it, by removing the comments from the line in legOS/boot/config.h. Then recompile the kernel and all apps. After you have programmed the rotation sensor in the usual way you can read (...) (24 years ago, 26-Jan-01, to lugnet.robotics.rcx.legos)
 
  Re: sleep efficientcy
 
(...) value (...) There are two issues: 1 do you want to do anything while waiting, 2 how quick do you want to respond to the event. In both cases using an event is better. You can do something else until the event happens (synchronization issuses (...) (24 years ago, 25-Jan-01, to lugnet.robotics.rcx.legos)
 
  Re: sleep efficientcy
 
(...) value (...) Ross, I can't speak about efficiency - I dont know enogh about embedded programming, but I've had better results using wait_event. I've tried both msleep() and yield() in a loop, and just calling wait_event with a function that (...) (24 years ago, 25-Jan-01, to lugnet.robotics.rcx.legos)
 
  sleep efficientcy
 
Hi again, i would like to know which is more efficient in code? having a while loop which is checking for a condition to be true and sleeping for an arbitary value while it is not, or using a wait_event statement passing a function pointer to a (...) (24 years ago, 25-Jan-01, to lugnet.robotics.rcx.legos)
 
  Re: Parallel sensor problem
 
(...) That isn't the problem. I reversed the sensor on one RCX, and they both showed it as being constantly pressed, so that must be the wrong polarity. But I also tried moving it from input 2 to 3. Works fine. Same programs, everything, it works in (...) (24 years ago, 24-Jan-01, to lugnet.robotics.rcx.legos)
 
  Re: LegOS 0.2.5 and LNP
 
(...) after (...) old (...) That's true. I've noticed it. I was speaking of PC implementation. (...) semaphore (...) in a (...) instruction (...) wait (...) of the (...) shouldn't (...) Ok, perfect. I vote for the semaphore implementation. I also (...) (24 years ago, 24-Jan-01, to lugnet.robotics.rcx.legos)
 
  Re: C++ OverHead
 
Hi, The answer here depends on your coding style. If you are using non-derived concrete classes, with simple member data and the default constructor/destructor, then it costs ~10-20 bytes/class. If you are using non-derived concrete classes, with (...) (24 years ago, 24-Jan-01, to lugnet.robotics.rcx.legos)


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