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 Robotics / 2804
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Subject: 
Re: Alternative Mindstorm Robotwars
Newsgroups: 
lugnet.robotics
Date: 
Thu, 14 Jan 1999 20:35:40 GMT
Original-From: 
Daniel Miller <danielmi@%stopspam%ecn.purdue.edu>
Viewed: 
1221 times
  
On Thu, 14 Jan 1999, Pete Hardie wrote:

I disagree.  Pure speed has the problem that it can end up repeating
trips down dead-ends.  A slower, but mapping, bot would have no
repeats, and could win.

Why map?  Just build a bot that keeps a feeler on the left wall, and turns
left if it loses the wall.  You'd never go down the same hallway twice,
and there's much less programming.

If you stipulate in the rules that the bot must touch each step, or some
such, it will be more interesting, since it make the problem less of a
pure 'get to the top' goal.

And/or that it may have no wheels!


Daniel "Dan'l" Miller                Senior, School of Aeronautics and
danielmi@ecn.purdue.edu              Astronautics, Purdue, Indiana
                "Stadtluft macht frei." - German proverb

--
Did you check the web site first?: http://www.crynwr.com/lego-robotics



Message has 3 Replies:
  Re: Alternative Mindstorm Robotwars
 
Simple right hand rule or left hand rule solutions always will solve the maze _unless_ you start in the middle of the maze, or the exit is in the middle. But a smarter solution might be able to exploit knowledge about the maze to solve it, so even (...) (26 years ago, 14-Jan-99, to lugnet.robotics)
  RE: Alternative Mindstorm Robotwars
 
(...) Depending on the topology of the maze, your bot may never find the exit with this strategy. Here's the simplest example: +---...---+ | F | | | | +-+ | | | |S | | +-+ | +---...---+ S = Start F = Finish -- Did you check the web site first?: (URL) (26 years ago, 14-Jan-99, to lugnet.robotics)
  Re: Alternative Mindstorm Robotwars
 
In article <Pine.SOL.4.05.99011....purdue.ed u>, Daniel Miller <danielmi@ecn.purdue.edu> writes (...) But if you started on an island you would never leave it. (26 years ago, 14-Jan-99, to lugnet.robotics)

Message is in Reply To:
  Re: Alternative Mindstorm Robotwars
 
(...) I disagree. Pure speed has the problem that it can end up repeating trips down dead-ends. A slower, but mapping, bot would have no repeats, and could win. (...) If you stipulate in the rules that the bot must touch each step, or some such, it (...) (26 years ago, 14-Jan-99, to lugnet.robotics)

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