| | binaural sensor in elektor
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We have realized a binaural sensor for continuous sound localization with a PIC16F88 that can be connected to many robot types. Precision : 10° in azimuth. The sensor -called in the article "Stereo robot ears"- can be found in the new edition of the (...) (17 years ago, 29-Jun-07, to lugnet.robotics)
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| | Re: Re Rafe Donahue's GBC binary counter
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(...) Hi Jordan, You are right; Rafe's counter actually does this already. The only mod would be the storage trays you mentioned. In fact, during down times at Brickworld, I often mention that the machine is really an adding maching and all we are (...) (17 years ago, 25-Jun-07, to lugnet.robotics)
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| | Re Rafe Donahue's GBC binary counter
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I saw this and was reminded of Rafe's binary counter: (URL) a marble-powered binary adder. Rafe's counter could do this with a tiny bit of modification. He'd just have to add a tray at the top and bottom to temporarily store the input and output for (...) (17 years ago, 25-Jun-07, to lugnet.robotics, lugnet.technic)
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| | Re: LEGO Engineer Software
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Some explenations regarding the Lego Engineer Version I suggested before: The version is Lego Engineer 2.0 and it will work only on top of Robolab 2.0, so if you have a newer version of Robolab - 2.5.4 specifically, You should download the newest (...) (17 years ago, 25-Jun-07, to lugnet.robotics)
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| | Re: Clicking NXT
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That did the trick Dick. Thanks (17 years ago, 23-Jun-07, to lugnet.robotics)
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| | RE: Clicking NXT
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May be obvious, but are the batteries fully charged? You get unpredictable effects with marginal battery voltage and attempting to write to flash memory. -----Original Message----- From: news-gateway@lugnet.com [mailto:news-gateway...ugnet.com] On (...) (17 years ago, 23-Jun-07, to lugnet.robotics)
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| | Re: Clicking NXT
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(...) I'm pretty sure I updated the driver, but just to make sure I did it again. I still have a maddeningly fast clicking NXT. I can hear it now, buried beneath the floor boards. click Click CLICK. Why do you pretend not to hear it? CLICK! CLICK!! (...) (17 years ago, 23-Jun-07, to lugnet.robotics)
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| | Re: Clicking NXT
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(...) Hello Dean, Did you update your USB driver to "MINDSTORMS NXT Driver v1.02" available here: (URL) ? Philo (17 years ago, 23-Jun-07, to lugnet.robotics)
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| | Clicking NXT
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I've got the dreaded nxt clicking syndrome on my beta NXT. I had lent it out to one of my FLL team members and she said it just started ticking one day. I'm pretty sure she wasn't trying to download firmware. The last version of firmware I had on (...) (17 years ago, 23-Jun-07, to lugnet.robotics)
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| | Re: LEGO Engineer Software
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You may find the program in (URL) the file pcinstall2 to the c:\ folder (not to any subfolder) and start the installation by double clicking on it. You need Robolab to be installed on your computer' and activated at least once before you start the (...) (17 years ago, 21-Jun-07, to lugnet.robotics)
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| | Re: Brickworld 2007 - Indy 5.00
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(...) Thank you Steve, This is very helpful. See you in a few days. Gus (17 years ago, 20-Jun-07, to lugnet.events.brickworld, lugnet.robotics)
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| | Re: Brickworld 2007 - Indy 5.00
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(...) First, it's not a straight gradient. We wanted to make it with about three inches of black in the middle & the same in white on the outside. That gives the maximum range in the area where the robots will race. So, here are the numbers (nxt (...) (17 years ago, 20-Jun-07, to lugnet.events.brickworld, lugnet.robotics)
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| | Re: Brickworld 2007 - Indy 5.00
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(...) Gus, 1) Steve has the track...just got it a few days ago...I doubt he gets a chance to make any accurate/repeatable readings in the time available. 2) The track will be available to roll out on the floor (or wherever) all weekend long. Since (...) (17 years ago, 20-Jun-07, to lugnet.events.brickworld, lugnet.robotics)
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| | Re: Brickworld 2007 - Indy 5.00
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(...) Thank you Steve, Brian, and Bryan for the clarification on the track size. One more question: Would it be possible for whoever currently has the track to post some approximate NXT light sensor readings for the various positions across the (...) (17 years ago, 20-Jun-07, to lugnet.events.brickworld, lugnet.robotics)
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| | Re: Power Function Motors
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(...) I have now seen a picture of the box on brickshelf which clearly shows the sound module. (URL) direct control, but there is indirect control through the motor operation then. Thanks again! linmix (17 years ago, 19-Jun-07, to lugnet.robotics)
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| | Re: Power Function Motors
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(...) Thanks too ;o) (...) I confirm that the sound module has its own battery and a sound trigger push button. As the jaw motor turns a cam pushes the button and starts the roar... No direct relation with remote control :( Philo (17 years ago, 19-Jun-07, to lugnet.robotics)
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| | Re: Power Function Motors
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In lugnet.robotics, linmix <linmix@gmail.com> wrote: Hi, (...) thank you (...) There is not so much thing to say. As far as I can remember (I do not have this part at home), the sound module has is own battery (can't tell you the exact reference (...) (17 years ago, 18-Jun-07, to lugnet.robotics)
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| | Power Function Motors
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I just read the detailde article in Brickjournal 8 about the new Power Function Motors. Thansk for all the work you put into ist to all involved. I do have a question though. In the new creator set 4958 there appears to be a sound module that (...) (17 years ago, 18-Jun-07, to lugnet.robotics)
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| | Re: Brickworld 2007 - Indy 5.00
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[Sorry, I know this is a duplicate for some of you on the mailing list, but I wanted to answer this in LUGNET and hadn't realized before this is where the email came from. My bad.] (...) The bumper can be studded or studless, and could certainly (...) (17 years ago, 17-Jun-07, to lugnet.robotics)
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| | Re: Brickworld 2007 - Indy 5.00
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(1) "the bumper should be at the height of the red Technic beam in this figure" Does this mean that a the design must use a studded beam? (A stud-less beam is not as "tall" as the beam in the image.) (2) "The bumper must be straight and not angled (...) (17 years ago, 17-Jun-07, to lugnet.robotics)
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