 | | Re: circular pointer
|
|
(...) I should have written: 'array' (...) OK, undefined is not the same as zero, that makes sense (in a way). I looked up how to initialise an array and according to Dave Baum's NQC Guide "The initial values for an array's elements cannot be (...) (18 years ago, 14-May-07, to lugnet.robotics)
|
|
 | | Re: circular pointer
|
|
In lugnet.robotics, linmix <linmix@gmail.com> wrote: [snip] (...) [snip] I would say defining SIZE changes the size of the array and thus the period of the moving average. I'm not sure how you mean "macro" in this context. [snip] (...) Yes, both (...) (18 years ago, 13-May-07, to lugnet.robotics)
|
|
 | | Re: circular pointer
|
|
I've inserted some comments, not all are questions, some are simply 'thinking aloud'. (...) So by defining SIZE here I can easily change the size of the macro without having to alter anything else in the code. Nice! (...) Right you are, I should (...) (18 years ago, 13-May-07, to lugnet.robotics)
|
|
 | | Re: circular pointer
|
|
I've added my comments to the code you posted (they start with **). I've also added some indenting.: #define SIZE 3 int v[SIZE],i,sum,ave; // initialize the array and some other variables sum = 0; for (i=0;i<SIZE-1;i++) { //I think this means set (...) (18 years ago, 13-May-07, to lugnet.robotics)
|
|
 | | Re: circular pointer
|
|
(...) The line above is the line that cycles the array - each time through the loop it increments i and resets it to zero if it's >= SIZE (% is modulus operator). But I would agree with you about the v[i]=0 line - seems to me it would make the (...) (18 years ago, 12-May-07, to lugnet.robotics)
|
|
 | | Re: new xy-plotter
|
|
(...) Page is updated with the first picture. Note that there is no sensorial control over the motor's position: (URL) (18 years ago, 12-May-07, to lugnet.robotics)
|
|
 | | circular pointer
|
|
Some time ago some of you offered to help out if I (and I suppose anyone else) had any questions about programming.... well, here goes I'm reading "Building Robots with Lego Mindstorms" and in Chapter 12, there is some code to create a circular (...) (18 years ago, 12-May-07, to lugnet.robotics)
|
|
 | | Re: Zamor Spheres
|
|
(...) "regulation" (...) out" into (...) We'd like to see how soccer balls would run through our modules. I'm guessing that some would take the smaller balls just fine and could slip right into a regulation GBC, but others would find that their (...) (18 years ago, 11-May-07, to lugnet.robotics)
|
|
 | | Re: Zamor Spheres
|
|
(...) This is indeed the main problem. As we originally defined a GBC it used soccer balls (at the time, Zamors hadn't yet even come out), so most GBC-standard modules not only use but take advantage of the fact that a LEGO soccer ball fits very (...) (18 years ago, 11-May-07, to lugnet.robotics)
|
|
 | | Re: Zamor Spheres
|
|
<<but I gather that means they may not work in a ball pump e.g.>> I chose to use Zamor spheres (because of their availability) for our GBC in my small robotics/engineering class. The kids have made ball pumps, Archimede's screws, stair lifts, chain (...) (18 years ago, 11-May-07, to lugnet.robotics)
|