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 Robotics / 23546
23545  |  23547
Subject: 
Re: GBC does nothing for me
Newsgroups: 
lugnet.robotics
Date: 
Sun, 27 Feb 2005 07:45:25 GMT
Original-From: 
Steve Baker <sjbaker1@airmail^NoMoreSpam^.net>
Viewed: 
990 times
  
Mark Bellis wrote:
So what I thought I'd do is to construct a fantasy specification of an
alternative to GBC. Somthing diametrically opposed to gbc.

~ GBC is
~ So the alternative is

~ Random (balls roll around)
~ Linear

~ Repetative (same action over again)
~ Random (note 1)

~ balls
~ blocks (2x2)

~ Fast
~ Slow

~ Imprecise
~ Precise

~ Noisy
~ Quiet

~ Cheap
~ Expensive (Lots of RCX's)

But these are all things that makes GBC ideal for it's application
as a mass-appeal event.

* Random not linear...
   Allowing laxity over ball arrival times allows for more
   variety in the way mechanisms work - which gives a much
   higher chance that 100 machines made by 50 people who never
   met before will actually play together.

* Repetitive not random...
   If you are running this at a show, people are not going to
   stand around for hours waiting for something interesting to
   happen.  A basically repetitive machine won't get boring because
   people aren't going to be standing there watching for hours on
   end - at most, they'll watch each module for a few tens of seconds
   and move on.  If there is something a module does that isn't aparrent
   in just a few seconds of viewing, it's wasted effort from a showmanship
   perspective.  Also, if it's repetitive, you'll find bugs in it more
   easily.  With a random machine, it could run OK during testing
   then fail repeatedly and annoyingly throughout the actual show because
   it's doing something random that you hadn't thought of.

* Balls not blocks...
   Balls can be grasped and slid around - but they also roll.  Blocks
   can slide and be picked up - but they aren't very 'animate' by
   themselves.  Also, the rotational symmetry of balls make them
   MUCH easier to deal with.

* Fast not slow...
   Makes it more visually appealing.

* Imprecise not precise...
   That's necessary in order that a bunch of machines made to simple
   specifications will work together.

* Noisy not Quiet...
   Again - it makes a better demonstration - and it allows for more
   variety.  I *can* make a machine that moves the balls around
   noiselessly - but if I want to throw them around, I can.  More
   variety equals good.

* Cheap not Expensive...
   Better because more people can participate - and because (again),
   it gives you more variety.  I can make a simple, but elegant machine
   that runs off a battery box and one motor - or something fiendishly
   complex with half a dozen cooperative RCX's and piles of motors and
   sensors.  This allows a technics neophyte with just a couple of
   technics sets to participate.

All of the decisions the GBC enforces make for more participation and
more audience appreciation.  That's important for a big show that the
general public can come to and anyone can contribute a module to.

Doing things the way you suggest makes for an elitist system that very
few people would contribute too - that would be hard to get running
reliably and which would be much less exciting to look at.

That doesn't mean that your idea is 'wrong' - it's just wrong for a
big public show.

---------------------------- Steve Baker -------------------------
HomeEmail: <sjbaker1@airmail.net>    WorkEmail: <sjbaker@link.com>
HomePage : http://www.sjbaker.org
Projects : http://plib.sf.net    http://tuxaqfh.sf.net
            http://tuxkart.sf.net http://prettypoly.sf.net
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Message has 1 Reply:
  Re: GBC does nothing for me
 
(...) Your reply, with quotes attributed to me, contained none of my words! These were Steve Lane's suggestions. Please take care when quoting others. I merely build something that fits a few of the contrary suggestions, simply because building (...) (20 years ago, 27-Feb-05, to lugnet.robotics)

Message is in Reply To:
  Re: GBC does nothing for me
 
(...) I have nothing against GBC, having experimented myself, but I specialise in other stuff. I have an idea that would satisfy most of your requirements: Linear If not entirely random, then complex, with some degrees of movement repeating more (...) (20 years ago, 27-Feb-05, to lugnet.org.ca.rtltoronto, lugnet.technic, lugnet.robotics, FTX)

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