| | Re: Bump switches and "aggression" David Koudys
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| | (...) <snip> (...) <snip> I'm very new to this particular thread, but I like Gordon's approach--directional sensors are needed. If I'm travelling forward and something bumps me from behind, I need to know that--If my conditional response is to do (...) (21 years ago, 3-Dec-03, to lugnet.robotics)
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| | | | Re: Bump switches and "aggression" Rob Hendrix
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| | | | (...) go (...) 'bumper'. (...) my (...) me, (...) alternative. (...) There is one solution for staying 100% Lego and putting 4 sensors on the same RCX input. Therefor you should be able to sense which direction you were getting bumped. Lego made (...) (21 years ago, 3-Dec-03, to lugnet.robotics)
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| | | | | | Re: Bump switches and "aggression" David Koudys
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| | | | | (...) Oh I wish I had some of those touch sensors! One person from rtlToronto has a set and there is much envy from me to him. Right now I'm using lamp bricks, which isn't that great, really, but does work :) Thanks for the heads-up! Dave K (...) (21 years ago, 3-Dec-03, to lugnet.robotics)
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| | | | Re: Bump switches and "aggression" Jim Choate
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| | | | (...) Actually you don't, you want a different level of sensors to evaluate the environment (eg ir object sensors). You're just complicating your design by putting too many functions on each layer of sensors. For example, something bumps you from (...) (21 years ago, 13-Dec-03, to lugnet.robotics)
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| | | | | | Re: Bump switches and "aggression" Rob Limbaugh
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| | | | Finally, I think I see the point to the 360-degree-all-purpo...-sensor... I was preparing a comment about putting a bot with only one bump sensor into an empty, small (two-foot) diameter arena and wait for it to get stuck... Then I realized that it (...) (21 years ago, 15-Dec-03, to lugnet.robotics)
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| | | | | | Re: Bump switches and "aggression" Øyvind Steinnes
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| | | | "Rob Limbaugh" <lego-robotics@crynwr.com> wrote in message news:004201c3c2be$0a...markera... (...) can (...) How can I attach lets say 4 switches so the make a binary code, (4switches should need only two ports). I want to have one switch on each (...) (21 years ago, 15-Dec-03, to lugnet.robotics)
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| | | | | | Re: Bump switches and "aggression" Gordon Elliott
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| | | | | There was discussion of one company that made switches with analog values that could be mixed, but they were apparently either expensive or hard to find (at least there was some difficulty). But simple resistor network, say a load resistor to ground (...) (21 years ago, 16-Dec-03, to lugnet.robotics)
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| | | | | | | Re: Bump switches and "aggression" Steve Baker
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| | | | | | | For a pure Lego solution, you could try rigging up something with a rotation sensor that would have the sensor point in the direction of the collision. Suppose the rotation sensor was mounted with it's input shaft pointing up vertically - with a (...) (21 years ago, 16-Dec-03, to lugnet.robotics)
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| | | | | | | Re: Bump switches and "aggression" Gordon Elliott
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| | | | | | By the way, there are 5 states, all switches off, and each of the 4 switches. (That does not count the combinations if more than one switch were triggered at the same time). Thus a binary solution would take three inputs, just one less than the (...) (21 years ago, 16-Dec-03, to lugnet.robotics)
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| | | | | | | | Re: Bump switches and "aggression" chris
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| | | | | | there's probably a way to use a light sensor to sense four different colored bricks. one for each direction. = sensor red ylw blue wht / ---\ /---- different heights of 'wedges' would lift a column, as a bumper is either slid in, or the bumper (...) (21 years ago, 16-Dec-03, to lugnet.robotics)
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| | | | | | Re: Bump switches and "aggression" Scott Davis
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| | | | You could attach 2 touch sensors to each port and take a look at the raw values when different combinations of the sensors are pressed. ----- Original Message ----- From: "Øyvind Steinnes" <phoenix@online.no> To: <lego-robotics@crynwr.com> Sent: (...) (21 years ago, 16-Dec-03, to lugnet.robotics)
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