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Subject: 
Re: THOUGHTS on mapping with Lego Robot ( added to searching walls)
Newsgroups: 
lugnet.robotics
Date: 
Wed, 28 May 2003 07:26:40 GMT
Viewed: 
1266 times
  
But things like wheel slip, slop in the gear train, small errors in the
diameters of wheels, the fact that the Lego rotation sensors sometimes
gain or lose a 'count' (especially when moving slowly)...all of these
things conspire to make this a completely intractable problem.


If you can hold a soldering iron, there is a fix to increase rotation sensor
precision: http://www.philohome.com/sensors/legorot.htm
...but of course this is not a cure for slip/slop problems that will kill dead
reckoning anyway !

Philo
www.philohome.com



Message is in Reply To:
  Re: THOUGHTS on mapping with Lego Robot ( added to searching walls)
 
(...) It's very difficult because all of the 'dead reconing' methods out there are approximate and accumulate errors. If you drive your robot 10 feet in a straight line, your software will probably by 'off' by maybe a half inch, after 20 feet, (...) (21 years ago, 27-May-03, to lugnet.robotics)

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