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 Robotics / 20804
20803  |  20805
Subject: 
Re: THOUGHTS on mapping with Lego Robot ( added to searching walls)
Newsgroups: 
lugnet.robotics
Date: 
Thu, 29 May 2003 23:52:02 GMT
Viewed: 
1267 times
  

It's very difficult because all of the 'dead reconing' methods out there • are
approximate and accumulate errors.

If you drive your robot 10 feet in a straight line, your software will • probably
by 'off' by maybe a half inch, after 20 feet, you'll be off by an • inch...after
an hour of driving around, you could be just about anywhere!  Turning is
worse still - if you drive around a zig-zag course for 10 feet, you'll • probably
be off by many inches in position and tens of degrees in heading.

You need some way for the robot to (at least periodically) do a check on
some absolute position to reset it's internal position indicator.


I still think that Dead Reckoning could be solved by using three Spybotics
towers at the different emissions placed around and have the rcx using
polling (get message?) to determine exact location.
just a thought that has been long in my head.

mike



Message is in Reply To:
  Re: THOUGHTS on mapping with Lego Robot ( added to searching walls)
 
(...) It's very difficult because all of the 'dead reconing' methods out there are approximate and accumulate errors. If you drive your robot 10 feet in a straight line, your software will probably by 'off' by maybe a half inch, after 20 feet, (...) (21 years ago, 27-May-03, to lugnet.robotics)

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