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 Robotics / 2071
    Re: Seeking Strategies on Humanoid Robots/Walkers —Ben Laurie
   (...) What is Maya? Cheers, Ben. (26 years ago, 1-Jan-99, to lugnet.robotics)
   
        Re: Seeking Strategies on Humanoid Robots/Walkers —Lee Lloyd
   (...) Maya is a high end 3D animation application made by a company named Alias|Wavefront which is a subsidiary of Silicon Graphics. -- ___...___ L. M. Lloyd lee@advfilms.com SGI Animator ADV Films USA ___...___ -- Did you check the web site first?: (...) (26 years ago, 1-Jan-99, to lugnet.robotics)
   
        RE: Seeking Strategies on Humanoid Robots/Walkers —Andrew Phelps
   (...) Maya is a high end 3D animation application made by a company named Alias|Wavefront which is a subsidiary of Silicon Graphics. -- And the reason we are getting excited about this with the robotic legos is that Maya generates (or can be told to (...) (26 years ago, 1-Jan-99, to lugnet.robotics)
   
        Re: Seeking Strategies on Humanoid Robots/Walkers —Ben Laurie
   (...) This sounds very cool - but ... how will you stop it from falling over? Cheers, Ben. (26 years ago, 1-Jan-99, to lugnet.robotics)
   
        RE: Seeking Strategies on Humanoid Robots/Walkers —Andrew Phelps
   Well, that is the million dollar question, so to speak :) There really is no predetermined requirement that says the figure HAS to be humanoid, so I suppose a four or six legged creature (or even a creature with no legs) would work just as well, and (...) (26 years ago, 2-Jan-99, to lugnet.robotics)
   
        Re: Seeking Strategies on Humanoid Robots/Walkers —Joe Greene
     My untested theory for the balance issue involves a Lego Gyroscope to maintain the balance. I have yet to complete the design of the Gyro, but I will.. If the Gyro were small and light, you would need a high rate of speed (20k+RPM?) to maintain the (...) (26 years ago, 4-Jan-99, to lugnet.robotics)
   
        Re: Seeking Strategies on Humanoid Robots/Walkers —Jasper Janssen
   (...) I seem to recall that noone has succesfully solved the problem of artificial biped locomotion even in traditional robotics, let alone within the constraints of LEGO. Basically, what you need is a system that can sense very delicate shifts in (...) (26 years ago, 19-Jan-99, to lugnet.robotics)
   
        Re: Seeking Strategies on Humanoid Robots/Walkers —Patrick Gili
    Jasper Janssen wrote in message <36a3ca48.45364286@l...et.com>... (...) This problem has been solved with both fuzzy logic and neural network control systems. I believe that a traditional control system approach to this problem has yielded poor (...) (26 years ago, 21-Jan-99, to lugnet.robotics)
   
        Re: Seeking Strategies on Humanoid Robots/Walkers —Israel Alanis
    Patrick Gili wrote in message ... (...) Actually, they can be built with *relatively* simple, active-feedback systems for the balance and control. Simple legged robots (one leg is actually easier than two to control) have been around since ~1980. (...) (26 years ago, 21-Jan-99, to lugnet.robotics)
 

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