Subject:
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RE: Predator/Prey thoughts ...
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Newsgroups:
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lugnet.robotics
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Date:
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Thu, 3 Dec 1998 19:08:57 GMT
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Original-From:
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Jeremy Gray <jeremyg@nexusdisplay.com=StopSpammers=>
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Viewed:
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2897 times
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-----Original Message-----
From: CAZOULAT Renaud CNET/DIH/REN
[SMTP:renaud.cazoulat@cnet.francetelecom.fr]
Sent: Thursday, December 03, 1998 6:44 AM
To: lego-robotics@crynwr.com
Subject: RE: Predator/Prey thoughts ...
> Paper fears Scissors and chases rocks
> Rock Fears paper and chases Scissors
> Scissors Fears Rock and chases Paper.
What happens to the prey when the predator catch it ?
How about promoting the predator up to the "next" level when it kills
the prey and/or demoting the prey to the next "lower" level instead of
having it die. You could create a food chain of sorts with perhaps Rock
at the top and Paper at the bottom...
A Scissors kills a Paper, leaving it dead and promotes itself to Rock
and starts chasing Scissors! :-)
or...
A scissors kills a Paper, with paper being reincarnated as Rock and
scissors being promoted to Rock after which l33t Team Rock begins
spanqing Team Scissors around like the weak llamas that they are... :-)
You could go on forever. You could make it circular, or just a vertical
food chain. You could do random changes of "class" on kill or death. You
could make certain classes not afraid of anyone or not able to kill
anyone. With the right setup of these kind of parameters it would make
for an interesting match if you could get enough RCXs built into these
bots.
Jeremy
PS - Heck, you could even create bots that wait in the arena and
periodically hand out "health" or even Pent to passers-by! :-) Why not a
BFG bot to gib everyone in the room? :-) Go for it. This'll be fun.
>
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Message has 1 Reply: | | RE: Predator/Prey thoughts ...
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| RCX Quake? uh oh, I've created a monster. If someone can organize a mob I'll bring the Pitchforks and flaming torches for the confrontation outside the castle gates :) It has to be a cycle, otherwise you'd end up with three rocks that just sit there (...) (26 years ago, 3-Dec-98, to lugnet.robotics)
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