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Subject: 
RE: Predator/Prey thoughts ...
Newsgroups: 
lugnet.robotics
Date: 
Thu, 3 Dec 1998 19:34:36 GMT
Original-From: 
Tim McSweeney <tim@ams.co(nospam).nz>
Viewed: 
2567 times
  
RCX Quake?

uh oh, I've created a monster.  If someone can organize a mob I'll bring the
Pitchforks and flaming torches for the confrontation outside the castle
gates :)

It has to be a cycle, otherwise you'd end up with three rocks that just sit
there and twiddle their thumbs (or whatever appendage is appropriate)

I was thinking more along the lines of a competition. Each person brings an
RCX and is assigned a team (Paper, Rock or Scissors) they are put in an
arena on fixed starting points and let loose, human judges watch and when
two RCX's collide points are scored (on paper perhaps? :) and the bots moved
back onto a random start position.  There is no obligation to program your
bot to follow any particular rules.  If a rock hits a scissors the rock gets
points and the scissors looses points, etc. after five minutes whoever has
the most points wins.

The only problem is how you identify who is who?

Everyone could be obliged to have a loop that sends messages via the IR port
saying "I'm a Rock!" (or whatever) but that's pretty directional, could you
have a coloured light or something?

Cheers
Tim

Paper fears Scissors and chases rocks
Rock Fears paper and chases Scissors
Scissors Fears Rock and chases Paper.
What happens to the prey when the predator catch it ?

How about promoting the predator up to the "next" level when it kills
the prey and/or demoting the prey to the next "lower" level instead of
having it die. You could create a food chain of sorts with
perhaps Rock
at the top and Paper at the bottom...

A Scissors kills a Paper, leaving it dead and promotes itself to Rock
and starts chasing Scissors! :-)

or...

A scissors kills a Paper, with paper being reincarnated as Rock and
scissors being promoted to Rock after which l33t Team Rock begins
spanqing Team Scissors around like the weak llamas that they
are... :-)

You could go on forever. You could make it circular, or just
a vertical
food chain. You could do random changes of "class" on kill or
death. You
could make certain classes not afraid of anyone or not able to kill
anyone. With the right setup of these kind of parameters it would make
for an interesting match if you could get enough RCXs built into these
bots.

Jeremy

PS - Heck, you could even create bots that wait in the arena and
periodically hand out "health" or even Pent to passers-by!
:-) Why not a
BFG bot to gib everyone in the room? :-) Go for it. This'll be fun.





Message has 2 Replies:
  Re: Predator/Prey thoughts ...
 
(...) Is there a specific reason to restrict things to a predator/prey relationship? How about a "sumo wrestling" competition? You could pretty much use the real sumo wrestling rules. You have a big circle, clearly marked with a black line (so the (...) (26 years ago, 3-Dec-98, to lugnet.robotics)
  Re: Predator/Prey thoughts ...
 
(...) So... Robot Wars for RCXs? I admit I like the originals better - much more spectacular :) Jasper (26 years ago, 4-Dec-98, to lugnet.robotics)

Message is in Reply To:
  RE: Predator/Prey thoughts ...
 
-----Original Message----- From: CAZOULAT Renaud CNET/DIH/REN [SMTP:renaud.cazoula...elecom.fr] Sent: Thursday, December 03, 1998 6:44 AM To: lego-robotics@crynwr.com Subject: RE: Predator/Prey thoughts ... (...) What happens to the prey when the (...) (26 years ago, 3-Dec-98, to lugnet.robotics)

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