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 Robotics / *35417 (-20)
  RE: articulation points?
 
(...) That, to me (and according to all definitions I've seen) is "range of motion". However, without DOF's, an effector couldn't be positioned. (...) The more DOF's, the better the overall control and positioning *could* be. In the case of the (...) (23 years ago, 20-Nov-02, to lugnet.robotics)
 
  Re: Motor Control Register (0xf000)
 
(...) Yeah, I missed that, I'll add that to the notes. (...) Too bad they didn't document the hole well enough to make it obvious to the people at Lego, who apparently had no idea. They use "mov.w rx,@0xf000:16" all over the place instead of the (...) (23 years ago, 20-Nov-02, to lugnet.robotics.rcx, lugnet.robotics.rcx.legos)
 
  Re: Motor Control Register (0xf000)
 
(...) Thanks for the suggestion... I think the change I made a few days ago included a note here also, but we might be talking about different spots. Let me know if not... kekoa@stanford.edu. -Kekoa (23 years ago, 20-Nov-02, to lugnet.robotics.rcx, lugnet.robotics.rcx.legos)
 
  Re: articulation points?
 
i never really gave it a thought about the hand not having rotation of its own accord, but rather gets it from the elbow. that solves a huge problem i'm having with my mech. you see, i'm having difficulty with my mech holding his weapon because it's (...) (23 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
 
  LegOS/BrickOS on Mac OS X?
 
I was wondering if anyone had successfully ported the H8 compiler over to OS X? With an USB IR Tower, and the underlying Unix/BSD resources on the Mac, it would be an ideal development platform. I've tried compiling the H8 Cross compiler without (...) (23 years ago, 20-Nov-02, to lugnet.robotics.rcx.legos)
 
  Re: Jumping robot
 
Have a look to Miguel Agullo Jumpbot (URL) while there have a look to his bipeds and bipeds links !) Philo www.philohome.com (...) (23 years ago, 20-Nov-02, to lugnet.robotics)
 
  Re: Jumping robot
 
(...) Try Google with "hopping robots" or "jumping robots" for a start. I think you might have difficulty getting a Lego-only robot to jump, though. It's hard to get enough force, and just as hard to "wind up" to build enough force to launch an RCX (...) (23 years ago, 20-Nov-02, to lugnet.robotics)
 
  Helicopter was Re: Newbie has an idea
 
(...) I have built not a plane but a helicopter that does fly (sort of) which is remotely controlled. Here are some recent photos: (URL) you can see from the pictures, the helicopter does not fly free. It is attached to a cantilevered arm that uses (...) (23 years ago, 20-Nov-02, to lugnet.robotics)
 
  Re: LNP-problem...
 
Why don't you post the code you're using. Then we can tell you if it's a problem with the program. Steve ----- Original Message ----- From: Tom Wouters <aqua@no__spam.ulyssis.org> Date: Wed, 20 Nov 2002 17:21:47 GMT To: (...) (23 years ago, 20-Nov-02, to lugnet.robotics.rcx.legos)
 
  Re: Newbie has an idea
 
Do I have to buy the batteries seperatedly? How long can they last? Want can the robots do since they are so basic not like r2d2, c3po...? I whould like to read some ideas for this RIS 2.0 set specially. (...) (23 years ago, 20-Nov-02, to lugnet.robotics)
 
  Re: Newbie has an idea
 
(...) Very unlikely. Some guy tried controlling a kite to make it work like a hangglider, you can check that here, its cool (URL) tried making an airship/Zepplin using helium balloons to create the lift, and having fans to steer the thing around, (...) (23 years ago, 20-Nov-02, to lugnet.robotics)
 
  Newbie has an idea
 
If everything goes fine I'll be getting a RIS 2.0 it will be my 1st LEGO MINDSTORMS set. I have an idea but may is not possible to do specially a newbie like me won't be able to do it but I whould like to know if is possible to do a remote control (...) (23 years ago, 20-Nov-02, to lugnet.robotics)
 
  LNP-problem...
 
hi there we seem to have a not so tiny problem with lnp, we can send messages from the tower to the rcx, but until now we have failed to get the rcx to send a message tot the computer, we have tried various versions of the legos kernel, none of them (...) (23 years ago, 20-Nov-02, to lugnet.robotics.rcx.legos)
 
  Jumping robot
 
Hi all! I am going to design and build a jumping robot to a local competition. Before I start my design I would like to see existing similar robots, but I didn't find such a thing. Does anyone know of a robot able to jump? Thanks in advance, Javier (...) (23 years ago, 20-Nov-02, to lugnet.robotics)
 
  Re: articulation points?
 
(...) I think you've hit the nail on the head here Eric. To me, the most logical way of looking at a robot arm would be from the point of view of the end effector, i.e. what it can and cannot do. The way the arm moves to get there may be of less (...) (23 years ago, 20-Nov-02, to lugnet.robotics, lugnet.build.mecha, lugnet.technic)
 
  Re: articulation points?
 
(...) Very interesting thread. A bit OT (and picky ;) mabye, but about the human arm: If you examine your arm closley you'll find that the rotation of the hand actualy comes from the elbow witch rotates the under arm. The wrist only actes as a dual (...) (23 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
 
  Re: articulation points?
 
Not to be a goof, but, OMG! Bram is Crazy Smart! I gotta go a take some more vitamins and drink Carrot Juice! Ahhh! I see the concept much the same, I figure if we refer to a POA in a Mecha model as the counting scheme, we won't get alot of run away (...) (23 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
 
  Re: articulation points?
 
You present interesting aspects of the term, could it be that the term has many meanings and really if we understood it correctly we would do justice to the proper meaning. Context is everything, yet you raise ideas and examples that indeed (...) (23 years ago, 20-Nov-02, to lugnet.robotics)
 
  Re: articulation points?
 
(...) It seems so, Jenifer has brought to light that the two don't always correspond, and or there can be differences. It's pretty interesting, although I never really thought about it seriously before, I just build stuff. ;) (...) Well, more so (...) (23 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
 
  Re: articulation points?
 
o.k. so let me get this right: poa doesn't necessarily dictate dof. poa refers to the axes a given object can rotate around, but dof refers to the limitations (or lack thereof) in space a given object can move around in. according to eric, i may use (...) (23 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)


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