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 Robotics / *33468 (-10)
  Re: Friction on Rotation Sensor
 
Here is a picture of the internals of the Rotation sensor. I don't know if this will help you. (URL) Fay THE SHOP (URL) Vianna" <mauro_vianna@hotmail.com> wrote in message news:GyA4r2.612@lugnet.com... (...) somebody (...) (23 years ago, 26-Jun-02, to lugnet.robotics)
 
  Re: Navigation using landmarks (Was: Re: lasers and RCX)
 
(...) I don't want to cover the entire floor - just place a *few* of these things on the floor as landmarks. The idea is that the robot would run over one of these things, figure out exactly where it is (both position and heading) - and then use (...) (23 years ago, 26-Jun-02, to lugnet.robotics)
 
  Re: control multiple mindstorms robots using 1 IR tower!
 
yes - have to use messages - there's an app somewhere that allows multiple RCXs to be RCed that was developed for BrickWars I think, multiple games pads on one PC control an RCX each. Principle is, each RCX is coded to obey a set of messages in a (...) (23 years ago, 21-Jun-02, to lugnet.robotics.rcx)
 
  Re: Error opening //./legotower1
 
Ed - Take a look at patch [568061] posted on SourceForge by 'Ingolf'. The problem looks easily resolved by changing the '/'s to '\'s. I have not had a chance to verify this fix myself yet. /ted "Ed Manlove" <emanlove@ieee.org> wrote in message (...) (23 years ago, 25-Jun-02, to lugnet.robotics.rcx.legos)
 
  Friction on Rotation Sensor
 
Hi, All. I'm having a problem with a rotation sensor and I was wondering if somebody already solved that. I have 2 rotation sensors. One of them works fine. The other one works well as a sensor but the rotating axle has considerable friction. Since (...) (23 years ago, 25-Jun-02, to lugnet.robotics)
 
  Re: All Terrain Crane
 
Wow! Jennifer, your work never ceases to amaze me. So much detail, so many complicated sub-systems, so little room for it all! Yet again another great model to marvel about. I'd like to also congratulate you on the excellent presentation you have (...) (23 years ago, 25-Jun-02, to lugnet.robotics)
 
  Re: All Terrain Crane
 
Excellent explanation, Jennifer (and amazing model too!!!). I just want to note to everyone that LEGO themselves modifies their own parts in their theme parks. In California, they use machined parts and motors from a custom machine shop adjacent to (...) (23 years ago, 25-Jun-02, to lugnet.robotics)
 
  Re: All Terrain Crane
 
"Steve Baker" <lego-robotics@crynwr.com> (...) Heresy schmeresy! Criticism is welcome! I feel the painted parts are the Right Thing here, only one type of brick is involved (1x7 liftarm) and the model had been built with the assumption that a white (...) (23 years ago, 25-Jun-02, to lugnet.robotics)
 
  Re: All Terrain Crane
 
"Simon Bogaert" <lego-robotics@crynwr.com> wrote in message (...) drive-axle (...) To be honest I have no idea! It certainly bears a lot of weight and is subject to a lot of friction when the wheels are steered, but I've not had it apart to check (...) (23 years ago, 25-Jun-02, to lugnet.robotics)
 
  Re: Navigation using landmarks
 
(...) Mauro, sorry if it is obvious (I am anovice here) you could connect the two wheels' axles to a differential (reverse one of the rotations). If the differential's body is stationary, the two wheel are rotating at same speed. (23 years ago, 25-Jun-02, to lugnet.robotics)


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