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Subject: 
Instructions for Mobile Message Decoder
Newsgroups: 
lugnet.space, lugnet.cad, lugnet.publish.html
Date: 
Sat, 5 Jan 2002 01:43:45 GMT
Viewed: 
79 times
  
I've just finished the largest set of instructions I've ever done.  This is
for the Mobile Message Decoder, one of my entries in the Blacktron contest.
Half of the reason I'm posting is to ask for input on the style of the
instructions.

Check it out here:
  http://www.hafhead.com/lego/myspace/bttrain/steps01.html

These are all constraints I'm trying to work with.  Am I asking for too much?
  Browsable: small overall download size (doubling the image sizes is not
really an option) and reasonably navigable
  Printable: page layout designed around printed sheet
  Limited image processing: resizing is fine, as is adding "x2" for multiple
copies of a subassembly... but no arrows or insets
  Limited layout work: all pages use small variations of a simple template
AND I don't have to size each image differently AND the ordering of steps is
clear

Anyone have any suggestions?  I'm interested in suggestions on html layout,
image generation, and image processing.  Tool suggestions would be welcome
as well, though I'm not willing to POV-Ray each image.  That adds far too
many steps for each image.  I'd love to see what others have done for models
that are around this size or larger.

Note that this is much easier with smaller models.  Here is another model
I've done in exactly the same way.  The images are closer in, and the lines
between parts show much better.
  http://www.hafhead.com/lego/myspace/btgyro/steps01.html

--
Tony Hafner
www.hafhead.com



Message has 7 Replies:
  Re: Instructions for Mobile Message Decoder
 
Tony Hafner <hafhead@PANTSplanetquake.com> wrote in message news:GpFzGx.ME2@lugnet.com... (...) is (...) contest. (...) <snip> (...) I'm not sure if you're using ldraw or MLcad, but it's fairly difficult to tell where borders between pieces are (...) (23 years ago, 5-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
  Re: Instructions for Mobile Message Decoder
 
Looks good Tony, THe only thing I would recommend is some sort of navigation arrows to go forward and backward between the pages of the instructions. -chris (...) (23 years ago, 5-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
  Re: Instructions for Mobile Message Decoder
 
(...) Good work! You can actually do POV-raytraced instructions without much extra effort. I have done that for my own instructions: (URL) trick is to use the "step" feature of L3P. Then L3P inserts clock statements the generated pov file. Thus you (...) (23 years ago, 6-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
  Re: Instructions for Mobile Message Decoder
 
Very nice! I could follow almost every step. Some suggestions: 1) As others have said, use numbers rather than arrows. 2) On some steps, the scale was too small, and I had trouble seeing exactly what bricks had been added. It's better to keep the (...) (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
  Re: Instructions for Mobile Message Decoder
 
(...) would be nice. -- Hop-Frog (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
  Re: Instructions for Mobile Message Decoder
 
(...) There's not enough contrast within the black pieces. On my monitor it just looks like one large black POOP rather than several black pieces stuck together. LEGO uses a dark grey in their instructions, with a heavy black line to show the (...) (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
  Re: Instructions for Mobile Message Decoder
 
On this subject I have created my first set of instructions (URL) feedback on the format would be appeciated, page one need to be created when i produce some realistic renderings to mimic a photo, also the same for the botttom of the last page. The (...) (23 years ago, 14-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)

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