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Subject: 
Re: Request for Pirate Game thoughts and Player/Ship/Captain names
Newsgroups: 
lugnet.gaming, lugnet.pirates
Date: 
Thu, 19 Jul 2001 08:53:17 GMT
Viewed: 
51 times
  
I think in future games I'm going to do more to determine what the
resources of each port actually are. I think there should be some
capability of attacking a base, but it should be hard (if any of you are
familiar with Avalon Hill's Blackbeard, you will see an example which I
_don't_ like, that game makes one of the most profitable activities once
you have a large ship being to sack ports - I don't think that much
sacking actually happened in real life).

    Hmm, I have about 10 turret mounted cannons on each port which usually
dissuades people from attacking it. Plus the fact that the ports generally
have a number of warships at their disposal to defend with...

    Generally I try to make attacking ports difficult.

        Steve



Message is in Reply To:
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Yes, you would have been able to offer quarter and impress him. (...) Pirate base. I think in future games I'm going to do more to determine what the resources of each port actually are. I think there should be some capability of attacking a (...) (23 years ago, 18-Jul-01, to lugnet.gaming, lugnet.pirates)

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