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Subject: 
Re: Request for Pirate Game thoughts and Player/Ship/Captain names
Newsgroups: 
lugnet.gaming, lugnet.pirates
Date: 
Wed, 18 Jul 2001 22:23:51 GMT
Viewed: 
257 times
  
Larry Pieniazek wrote:
> 
> In lugnet.fun.gaming, Frank Filz writes:
> 
> > Larry was actually in no danger of losing his ship. There was only one
> > pirate left in base, and neither of the two cannon were manned by
> > pirates (one was actually in Larry's hands).
> 
> I got pretty lucky there what with having blown one cannon up from a good
> distance, and on the next turn I managed to decrew the other one. I think
> it's because my gunners got some practice shooting at Guano Island.
> 
> I will tell you this, I was going to offer quarter to the last remaining
> pirate (but not the monkey) on my next turn ... Do the rules address that?
> He would have made a good cabin boy, the dirty little nipper.

Yes, you would have been able to offer quarter and impress him.

> Was that a "port" or a pirate base? If it was a port, I would have loved to
> try to leave a loyal guy or 3 behind to try to run it for the glory of the
> Imperium....

Pirate base.

I think in future games I'm going to do more to determine what the
resources of each port actually are. I think there should be some
capability of attacking a base, but it should be hard (if any of you are
familiar with Avalon Hill's Blackbeard, you will see an example which I
_don't_ like, that game makes one of the most profitable activities once
you have a large ship being to sack ports - I don't think that much
sacking actually happened in real life).

--
Frank Filz

-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com



Message has 2 Replies:
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Hmm, I have about 10 turret mounted cannons on each port which usually dissuades people from attacking it. Plus the fact that the ports generally have a number of warships at their disposal to defend with... Generally I try to make attacking (...) (25 years ago, 19-Jul-01, to lugnet.gaming, lugnet.pirates)
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) There are quite a number of instances of ports being sacked, though more of it was by "privateers" as a form of stealth national warfare rather than individual pirates. With the exception of a few truly spectacular prizes, sacking ports was (...) (25 years ago, 19-Jul-01, to lugnet.gaming, lugnet.pirates)

Message is in Reply To:
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) I got pretty lucky there what with having blown one cannon up from a good distance, and on the next turn I managed to decrew the other one. I think it's because my gunners got some practice shooting at Guano Island. I will tell you this, I was (...) (25 years ago, 17-Jul-01, to lugnet.gaming)

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