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 Organizations / United States / NELUG / 2951
2950  |  2952
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars!
Newsgroups: 
lugnet.org.us.nelug
Date: 
Wed, 27 Aug 2003 20:45:28 GMT
Viewed: 
6050 times
  
I'm in.  Just let me know what i need to build for a team.  Or what i need
to consider when thinking of a team.

-tk

"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKA4JG.1KzE@lugnet.com...
> (In Monster Truck announcer voiceover)
> 
> {[WATCH] ... as Jorge's speeding TurboCycle becomes a slagged heap of • burning
> plastic!!!}
> 
> {[HEAR] ... Wayne's moans of agony as his stalwart troops are turned into • a
> steaming heap of minifig detritus!!!}
> 
> {[SMELL] ... the fear and garlic pickle spears on Dan's breath!!!}
> 
> {[FEEL] ... the tension as Joe calmly pulls out his *&%#&*) female Chakram
> chucker and tries to explain that she's been reborn as a Boomer!!!}
> 
> {[EXPERIENCE] ... Bubblebrick Crisis!!!}
> 
> 
> So far, it looks as though September 13th works for people.  As for • location,
> I'm more than willing to host, if people don't mind making a trek North. • I can
> also make sure that we have some adequate barbeque supplies, crock pot • eatables,
> and other foodstuffs so we don't have to worry about the 40 minute Pizza • run.
> We'd probably also need a couple of NELUG tables for the setup, as I have • space
> but no sprawling tabletops.
> 
> If Brikwarring Amongst The BearsT seems a little too far out of the way • for
> people, we can also pick a more centralized location, and I won't be • offended.
> 
> So far, we have interest from Wayne, Jorge, Dan, Jenn, and that dorky kid • with
> the shaved head.  Anybody else?  At the very least, it is imperative that • Joe
> Comeau divulge his secret uber-random team-formation algorithm, since my • schemes
> all took on the complexity of quantum machinery.  And Joe, don't feed us • some
> line about how you drew names out of a hat, because I *know* there had to • be
> some sneaky mathematical basis for choosing ... don't worry, though, we • still
> have some time before we need to divvy out teams.
> 
> By the way, Kudo's to Jorge for bringing his recent constructs to the • meeting
> Monday.
> 
> Thoughts?  Comments?  Suggestions?  Scalding Commentaries?
> 
> -s
> 
> 
> > In Summary:
> > 
> > DATE:  September TBD, 2003
> > TL: 6
> > Budget per person: 150 CP
> > Teams:  TBD
> > Environs:  Urban
> > 
> > Anything else?
> > 
> > -s
> > 
> > 
> > > In lugnet.org.us.nelug, Shaun Sullivan wrote:
> > > > It's been far too long since we last played Brikwars.  Dan's incessant
> > > > drooling over the prospect of another game had inspired my to stand • up, mop
> > > > off, and try to get the ball rolling.  I mean, it's not as if we have
> > > > anything else on our plates at the moment, is it?
> > > > 
> > > > So I'm soliciting ideas on what the next game should be, and be like. • I'm
> > > > throwing out an idea here, but I'd welcome support, refutation, or
> > > > alternative ideas:
> > > > 
> > > > Tek Level:  TL 5 or 6
> > > > Budget: 150 or 200 CP
> > > > Environs:  Urban/City
> > > > 
> > > > I've been on a big BubbleGum Crisis (http://www.megatokyobgc.net/) • kick
> > > > lately, so I'm envisioning different groups running around with • different
> > > > agendas.  For example:
> > > > 
> > > > Authorities:  Trying to reign in mayhem and take down
> > > > disturbers-of-the-peace
> > > > 
> > > > Vigilantes:  Trying not to take down authorities or civilians, but • trying to
> > > > take down subversive elements
> > > > 
> > > > Subversive Elements:  Trying to accomplish their own evil ends, • couldn't
> > > > care less about authorities or collateral damage.  Would also love the
> > > > chance to take down vigilantes
> > > > 
> > > > And, of course, power armor, robots, and vehicles would be encouraged! • The
> > > > caveat is that with such a small budget allowance per player, these
> > > > represent significant investments.  On the other hand, we can have • fast and
> > > > furious turns if everybody only has a couple of troops, plus we can • endow
> > > > each trooper with personalities that makes their unavoidable demise • all that
> > > > much more spectacular and painful.



Message is in Reply To:
  Re: BubbleBrick Crisis - TL6 Brikwars!
 
(In Monster Truck announcer voiceover) WATCH ... as Jorge's speeding TurboCycle becomes a slagged heap of burning plastic!!! HEAR ... Wayne's moans of agony as his stalwart troops are turned into a steaming heap of minifig detritus!!! SMELL ... the (...) (23 years ago, 27-Aug-03, to lugnet.org.us.nelug, FTX)

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