Subject:
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Re: BubbleBrick Crisis - TL6 Brikwars!
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Wed, 27 Aug 2003 20:45:28 GMT
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Viewed:
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2815 times
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I'm in. Just let me know what i need to build for a team. Or what i need
to consider when thinking of a team.
-tk
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKA4JG.1KzE@lugnet.com...
> (In Monster Truck announcer voiceover)
>
> {[WATCH] ... as Jorge's speeding TurboCycle becomes a slagged heap of burning
> plastic!!!}
>
> {[HEAR] ... Wayne's moans of agony as his stalwart troops are turned into a
> steaming heap of minifig detritus!!!}
>
> {[SMELL] ... the fear and garlic pickle spears on Dan's breath!!!}
>
> {[FEEL] ... the tension as Joe calmly pulls out his *&%#&*) female Chakram
> chucker and tries to explain that she's been reborn as a Boomer!!!}
>
> {[EXPERIENCE] ... Bubblebrick Crisis!!!}
>
>
> So far, it looks as though September 13th works for people. As for location,
> I'm more than willing to host, if people don't mind making a trek North. I can
> also make sure that we have some adequate barbeque supplies, crock pot eatables,
> and other foodstuffs so we don't have to worry about the 40 minute Pizza run.
> We'd probably also need a couple of NELUG tables for the setup, as I have space
> but no sprawling tabletops.
>
> If Brikwarring Amongst The BearsT seems a little too far out of the way for
> people, we can also pick a more centralized location, and I won't be offended.
>
> So far, we have interest from Wayne, Jorge, Dan, Jenn, and that dorky kid with
> the shaved head. Anybody else? At the very least, it is imperative that Joe
> Comeau divulge his secret uber-random team-formation algorithm, since my schemes
> all took on the complexity of quantum machinery. And Joe, don't feed us some
> line about how you drew names out of a hat, because I *know* there had to be
> some sneaky mathematical basis for choosing ... don't worry, though, we still
> have some time before we need to divvy out teams.
>
> By the way, Kudo's to Jorge for bringing his recent constructs to the meeting
> Monday.
>
> Thoughts? Comments? Suggestions? Scalding Commentaries?
>
> -s
>
>
> > In Summary:
> >
> > DATE: September TBD, 2003
> > TL: 6
> > Budget per person: 150 CP
> > Teams: TBD
> > Environs: Urban
> >
> > Anything else?
> >
> > -s
> >
> >
> > > In lugnet.org.us.nelug, Shaun Sullivan wrote:
> > > > It's been far too long since we last played Brikwars. Dan's incessant
> > > > drooling over the prospect of another game had inspired my to stand up, mop
> > > > off, and try to get the ball rolling. I mean, it's not as if we have
> > > > anything else on our plates at the moment, is it?
> > > >
> > > > So I'm soliciting ideas on what the next game should be, and be like. I'm
> > > > throwing out an idea here, but I'd welcome support, refutation, or
> > > > alternative ideas:
> > > >
> > > > Tek Level: TL 5 or 6
> > > > Budget: 150 or 200 CP
> > > > Environs: Urban/City
> > > >
> > > > I've been on a big BubbleGum Crisis (http://www.megatokyobgc.net/) kick
> > > > lately, so I'm envisioning different groups running around with different
> > > > agendas. For example:
> > > >
> > > > Authorities: Trying to reign in mayhem and take down
> > > > disturbers-of-the-peace
> > > >
> > > > Vigilantes: Trying not to take down authorities or civilians, but trying to
> > > > take down subversive elements
> > > >
> > > > Subversive Elements: Trying to accomplish their own evil ends, couldn't
> > > > care less about authorities or collateral damage. Would also love the
> > > > chance to take down vigilantes
> > > >
> > > > And, of course, power armor, robots, and vehicles would be encouraged! The
> > > > caveat is that with such a small budget allowance per player, these
> > > > represent significant investments. On the other hand, we can have fast and
> > > > furious turns if everybody only has a couple of troops, plus we can endow
> > > > each trooper with personalities that makes their unavoidable demise all that
> > > > much more spectacular and painful.
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Message is in Reply To:
| | Re: BubbleBrick Crisis - TL6 Brikwars!
|
| (In Monster Truck announcer voiceover) WATCH ... as Jorge's speeding TurboCycle becomes a slagged heap of burning plastic!!! HEAR ... Wayne's moans of agony as his stalwart troops are turned into a steaming heap of minifig detritus!!! SMELL ... the (...) (21 years ago, 27-Aug-03, to lugnet.org.us.nelug, FTX)
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