Subject:
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Re: It's been too long ...
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Fri, 11 Jul 2003 15:33:17 GMT
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Viewed:
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2101 times
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Hey, hey! I *like* this idea.
I'm slightly familar with Bubblegum Crisis - I think I might even have a DVD
someplace (Must...Not...Watch...Anime...at Work). I have visions of hoverbike
gang-banger racing around downtown streets, blowing the stuffings outta Enforcer
vans and Café Internet patrons...
I could be on-board for some cyberpunk streetfighting. So I'd vote for that over
Matrix-fighting. I'd rather mostly straight-up fighting verses tons of special
power stuff. Plus the faster turns would mean lots of wam-bam action.
Would these personalities be considered Heroes? Are there to be any Heroes? Or
is it nothing but Troopers?
So when are we talking about possibly having a game? July? August? (I don't have
any idea when Brickfest is.) The more advance notice, the more likely I am to
actually make it (although I'm spoken for July 25-27).
I'm really diggin' it.
-Evil Wayne
In lugnet.org.us.nelug, Shaun Sullivan wrote:
> It's been far too long since we last played Brikwars. Dan's incessant drooling
> over the prospect of another game had inspired my to stand up, mop off, and try
> to get the ball rolling. I mean, it's not as if we have anything else on our
> plates at the moment, is it?
>
> So I'm soliciting ideas on what the next game should be, and be like. I'm
> throwing out an idea here, but I'd welcome support, refutation, or alternative
> ideas:
>
> Tek Level: TL 5 or 6
> Budget: 150 or 200 CP
> Environs: Urban/City
>
> I've been on a big BubbleGum Crisis (http://www.megatokyobgc.net/) kick lately,
> so I'm envisioning different groups running around with different agendas. For
> example:
>
> Authorities: Trying to reign in mayhem and take down disturbers-of-the-peace
>
> Vigilantes: Trying not to take down authorities or civilians, but trying to
> take down subversive elements
>
> Subversive Elements: Trying to accomplish their own evil ends, couldn't care
> less about authorities or collateral damage. Would also love the chance to take
> down vigilantes
>
> And, of course, power armor, robots, and vehicles would be encouraged! The
> caveat is that with such a small budget allowance per player, these represent
> significant investments. On the other hand, we can have fast and furious turns
> if everybody only has a couple of troops, plus we can endow each trooper with
> personalities that makes their unavoidable demise all that much more spectacular
> and painful.
>
> Alternatively, Dave had mentioned a Matrix-type game, where stupendous feats and
> spider gymnastix become the order of the day ... I know this type of game has
> been played before, with positive reviews (there was discussion of it over at
> the Brikwars yahoo group).
>
> I know there area a couple of small things coming up (Road Show, Brickfest,
> etc), but it's never too early to begin building, and it's certainly never too
> early to begin planning. So what might other people think?
>
> -s
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Message is in Reply To:
| | It's been too long ...
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| It's been far too long since we last played Brikwars. Dan's incessant drooling over the prospect of another game had inspired my to stand up, mop off, and try to get the ball rolling. I mean, it's not as if we have anything else on our plates at the (...) (21 years ago, 11-Jul-03, to lugnet.org.us.nelug)
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