Subject:
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Re: BubbleBrick Crisis - TL6 Brikwars!
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Wed, 27 Aug 2003 14:15:21 GMT
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Viewed:
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2713 times
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I'm up for playing and as far as I can tell, the 13th sounds good. I can
also bring a few 'urban structures' with me.
Are we going to have teams? Also, might this game lend itself to hit points
(HP) since we will have very few units?
I've also been thinking...the new World City Police sets would work well in
this scenario, don't you think? Nothing like a bunch of underpowered,
annoying belligerent people mucking up our battles.
- Joe
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKA4JG.1KzE@lugnet.com...
> (In Monster Truck announcer voiceover)
>
> {[WATCH] ... as Jorge's speeding TurboCycle becomes a slagged heap of burning
> plastic!!!}
>
> {[HEAR] ... Wayne's moans of agony as his stalwart troops are turned into a
> steaming heap of minifig detritus!!!}
>
> {[SMELL] ... the fear and garlic pickle spears on Dan's breath!!!}
>
> {[FEEL] ... the tension as Joe calmly pulls out his *&%#&*) female Chakram
> chucker and tries to explain that she's been reborn as a Boomer!!!}
>
> {[EXPERIENCE] ... Bubblebrick Crisis!!!}
>
>
> So far, it looks as though September 13th works for people. As for location,
> I'm more than willing to host, if people don't mind making a trek North. I can
> also make sure that we have some adequate barbeque supplies, crock pot eatables,
> and other foodstuffs so we don't have to worry about the 40 minute Pizza run.
> We'd probably also need a couple of NELUG tables for the setup, as I have space
> but no sprawling tabletops.
>
> If Brikwarring Amongst The BearsT seems a little too far out of the way for
> people, we can also pick a more centralized location, and I won't be offended.
>
> So far, we have interest from Wayne, Jorge, Dan, Jenn, and that dorky kid with
> the shaved head. Anybody else? At the very least, it is imperative that Joe
> Comeau divulge his secret uber-random team-formation algorithm, since my schemes
> all took on the complexity of quantum machinery. And Joe, don't feed us some
> line about how you drew names out of a hat, because I *know* there had to be
> some sneaky mathematical basis for choosing ... don't worry, though, we still
> have some time before we need to divvy out teams.
>
> By the way, Kudo's to Jorge for bringing his recent constructs to the meeting
> Monday.
>
> Thoughts? Comments? Suggestions? Scalding Commentaries?
>
> -s
>
>
> > In Summary:
> >
> > DATE: September TBD, 2003
> > TL: 6
> > Budget per person: 150 CP
> > Teams: TBD
> > Environs: Urban
> >
> > Anything else?
> >
> > -s
> >
> >
> > > In lugnet.org.us.nelug, Shaun Sullivan wrote:
> > > > It's been far too long since we last played Brikwars. Dan's incessant
> > > > drooling over the prospect of another game had inspired my to stand up, mop
> > > > off, and try to get the ball rolling. I mean, it's not as if we have
> > > > anything else on our plates at the moment, is it?
> > > >
> > > > So I'm soliciting ideas on what the next game should be, and be like. I'm
> > > > throwing out an idea here, but I'd welcome support, refutation, or
> > > > alternative ideas:
> > > >
> > > > Tek Level: TL 5 or 6
> > > > Budget: 150 or 200 CP
> > > > Environs: Urban/City
> > > >
> > > > I've been on a big BubbleGum Crisis (http://www.megatokyobgc.net/) kick
> > > > lately, so I'm envisioning different groups running around with different
> > > > agendas. For example:
> > > >
> > > > Authorities: Trying to reign in mayhem and take down
> > > > disturbers-of-the-peace
> > > >
> > > > Vigilantes: Trying not to take down authorities or civilians, but trying to
> > > > take down subversive elements
> > > >
> > > > Subversive Elements: Trying to accomplish their own evil ends, couldn't
> > > > care less about authorities or collateral damage. Would also love the
> > > > chance to take down vigilantes
> > > >
> > > > And, of course, power armor, robots, and vehicles would be encouraged! The
> > > > caveat is that with such a small budget allowance per player, these
> > > > represent significant investments. On the other hand, we can have fast and
> > > > furious turns if everybody only has a couple of troops, plus we can endow
> > > > each trooper with personalities that makes their unavoidable demise all that
> > > > much more spectacular and painful.
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Message has 2 Replies: | | Re: BubbleBrick Crisis - TL6 Brikwars!
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| (...) HA! Exactly! Actually, you're one step ahead of me ... I was trying to devise how we might operate with 3 teams, plus civilians. Each of the three teams has different rules of engagement: (1) Team ADP Police: may attack Team Villian and/or (...) (21 years ago, 27-Aug-03, to lugnet.org.us.nelug)
| | | Re: BubbleBrick Crisis - TL6 Brikwars!
|
| (...) I'm up for this game, but I don't know what I'll be able to build, since I'm not to familar with Bubble Gum Crisis. I'm going to try and build an armored minifig and a mech suit that should take the total 150cp. (...) Could we set it up (...) (21 years ago, 27-Aug-03, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: BubbleBrick Crisis - TL6 Brikwars!
|
| (In Monster Truck announcer voiceover) WATCH ... as Jorge's speeding TurboCycle becomes a slagged heap of burning plastic!!! HEAR ... Wayne's moans of agony as his stalwart troops are turned into a steaming heap of minifig detritus!!! SMELL ... the (...) (21 years ago, 27-Aug-03, to lugnet.org.us.nelug, FTX)
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