Subject:
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Re: BubbleBrick Crisis - TL6 Brikwars!
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Wed, 27 Aug 2003 14:45:03 GMT
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Viewed:
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2781 times
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In lugnet.org.us.nelug, Joe Comeau wrote:
> I'm up for playing and as far as I can tell, the 13th sounds good. I can
> also bring a few 'urban structures' with me.
>
> Are we going to have teams? Also, might this game lend itself to hit points
> (HP) since we will have very few units?
>
> I've also been thinking...the new World City Police sets would work well in
> this scenario, don't you think? Nothing like a bunch of underpowered,
> annoying belligerent people mucking up our battles.
HA! Exactly! Actually, you're one step ahead of me ... I was trying to devise
how we might operate with 3 teams, plus civilians. Each of the three teams has
different rules of engagement:
(1) Team ADP Police: may attack Team Villian and/or Team Vigilante, but must
also protect civilians
(2) Team Vigilante: may only attack Team Villian. May *not* attack team Team
ADP, and in fact should try to protect members of Team ADP and civilians
(3) Team Villian: do I even need to say it? Blatant disregard for all teams -
may attack Team ADP Police, Team Vigilante, and any civvies who stand in the way
between them and World Domination
(4) Civilians: Randomly controlled, except each team gets to roll a 1d6 at the
beginning of their turn, and can move that number of civilians however they like
(within reason). Therefore, Team ADP Police may move civilians into shelter,
and out of the conflict, representing fleeing citizenry seeking safety. On the
other hand, team Villian may have civilians "panic" and run in front of Team ADP
Police, into lines of fire, and so on. Team Vigilante will probably want to
have civilians in their control line up to receive autographs from the
Lawbreaking Justice Enforcers.
Actually, what Joe's saying is perfect, too ... the ADP Police were separate
from the regular police, so the World City Fuzz could be pleasantly bumbling and
comic, and fall under the "civilians" or "non-team" personnel!
Additionally, each team should probably have a goal that they're trying to
fulfill. Team Villian might be kidnapping a scientist or stealing data disks
from throughout the scientific quarter of the city. Team ADP might have to
protect as many citizens as possible, with whatever means necessary. And so on
... I'm happily looking for any ideas here.
-s
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Message has 2 Replies: | | Re: BubbleBrick Crisis - TL6 Brikwars!
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| "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKA8z3.45v@lugnet.com... (...) in (...) Naturally. (...) teams has (...) must (...) Team (...) teams - (...) the way (...) at the (...) they like (...) shelter, (...) On the (...) (...) (21 years ago, 27-Aug-03, to lugnet.org.us.nelug)
| | | Re: BubbleBrick Crisis - TL6 Brikwars!
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| (...) I have couple of thoughts on teams depending on whether we have 8 players or 9. If we have 8 players then I would suggest having the civilians as a fourth team dedicated to general annoyance. If we have 9 players then I would suggest 3 teams (...) (21 years ago, 4-Sep-03, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: BubbleBrick Crisis - TL6 Brikwars!
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| I'm up for playing and as far as I can tell, the 13th sounds good. I can also bring a few 'urban structures' with me. Are we going to have teams? Also, might this game lend itself to hit points (HP) since we will have very few units? I've also been (...) (21 years ago, 27-Aug-03, to lugnet.org.us.nelug)
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