| | Re: Brikwars TL6 Initial Details (6/15/02?) Shaun Sullivan
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| | (...) The first draft of the standardized doors are available: (URL) technic holes will be used to attach the sections together. Simply put, each module needs to have at least two doors, located in any of the 8 spots designated. It looks like 7 (...) (23 years ago, 17-May-02, to lugnet.org.us.nelug)
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| | | | Re: Brikwars TL6 Initial Details (6/15/02?) Eric Kingsley
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| | | | (...) Your killing me... this looks so cool! I wish I could make this game. I might have to work up a module if I have time anyway. Eric Kingsley (23 years ago, 17-May-02, to lugnet.org.us.nelug)
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| | | | | | Re: Brikwars TL6 Initial Details (6/15/02?) Jonathan Dallas
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| | | | | (...) We will be holding a pre-wake for Eric Kingsley on June 15th at 10:00am. We ask that you bring a few brickwars modules and a squad of TL6 minifigs in honor of a this great man. We will be playing brickwars in his honor, since he could not make (...) (22 years ago, 6-Jun-02, to lugnet.org.us.nelug)
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| | | | | | | Re: Brikwars TL6 Initial Details (6/15/02?) Shaun Sullivan
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| | | | | (...) Here's a couple of other regular Brikwars players whom we haven't heard form yet: Tom D. Eric J. Are either of you two gentlemen planning on attending? -s (22 years ago, 6-Jun-02, to lugnet.org.us.nelug)
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| | | | Re: Brikwars TL6 Initial Details (6/15/02?) David Eaton
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| | | | (...) I hate to be persnickity, but if we moved each door 1 stud closer to the outside corner it's nearest to, we could have multiples of 16x16 baseplates-- which may lend itself to further coolness seeing as it'd allow for 16x16, 16x32, and 48x48 (...) (23 years ago, 17-May-02, to lugnet.org.us.nelug)
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| | | | | | Re: Brikwars TL6 Initial Details (6/15/02?) Shaun Sullivan
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| | | | | | (...) OOps! You're right, I actually intended to do that. Having them spaced on stud closer to the edges also ensures that there will be even spacing between doors in two modules that are side-by-side. I'll revamp the pictures this evening and (...) (23 years ago, 17-May-02, to lugnet.org.us.nelug)
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| | | | | | | | Re: Brikwars TL6 Initial Details (6/15/02?) Frank Filz
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| | | | | | | Random shots from the peanut gallery... (...) This is a neat idea. (...) all (...) Note that a baseplate plus one plate isn't quite the same height as two plates, but you could cover a green or blue baseplate with grey plates and work ok. It would (...) (23 years ago, 17-May-02, to lugnet.org.us.nelug)
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| | | | | | | | | Re: Brikwars TL6 Initial Details (6/15/02?) David Eaton
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| | | | | | | (...) Quite true.. (...) Ooooooo, I like! If only I had the extra bricks available to, I'd make some staircase modules raising up a level, along with large tiled landings to put other modules onto at that same raised level. Then of course the raised (...) (23 years ago, 17-May-02, to lugnet.org.us.nelug)
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| | | | | | | | | Re: Brikwars TL6 Initial Details (6/15/02?) Frank Filz
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| | | | | | | (...) I've been thinking about things like this in my thinking about dungeon modules for a brick RPG. You can elevate things by just using stacks of 2x2 bricks (or if you want to go more and 2 or 3 bricks high, build a little more complex support (...) (23 years ago, 17-May-02, to lugnet.org.us.nelug)
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| | | | | | | | | Re: Brikwars TL6 Initial Details (6/15/02?) Lindsay Frederick Braun
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| | | | | | | (...) Another possibility is to build the modules atop dark grey 8x8/8x16 megabricks (suitably multiplied, of course); that would solve the odd baseplate depth problem. Yes, I know it's more expensive, but by the prevailing price for 8x16s on (...) (23 years ago, 25-May-02, to lugnet.org.us.nelug)
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| | | | | | Re: Brikwars TL6 Initial Details (6/15/02?) Eric Kingsley
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| | | | | (...) My turn to be persnickity... I didn't see any rule that a module had to be grey... What if I want to be fashionable and decorate mine in Teal and aqua-marine? I think that would be swell... All kidding aside I don't think we should feel locked (...) (23 years ago, 18-May-02, to lugnet.org.us.nelug)
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| | | | Re: Brikwars TL6 Initial Details (6/15/02?) Shaun Sullivan
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| | | | (...) Soooooo, how's everybody's stuff going? I still haven't updated the images on brickshelf, because I'm just that naughty, but the doors should all be moved one stud further out (i.e., away from the center of each edge). Oh, and like Eric says: (...) (23 years ago, 24-May-02, to lugnet.org.us.nelug)
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| | | | | | Re: Brikwars TL6 Initial Details (6/15/02?) Jorge Fernandez
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| | | | | (...) Snip... I'm working on mine but I have a little request, can we get rid of the technic connection closest to the center of the wall? If I want to put a sliding door on, the two technic pegs will be on the way to open the door. This door would (...) (23 years ago, 24-May-02, to lugnet.org.us.nelug)
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| | | | | | | Re: Brikwars TL6 Initial Details (6/15/02?) Shaun Sullivan
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| | | | | | (...) Oh, Jorge Jorge Jorge. Always trying to buck the rules, aren't you? Just kidding - actually, that's fine. The design should be more of a guideline than anything else. If anybody has to make modifications to make something work, then go for it (...) (23 years ago, 24-May-02, to lugnet.org.us.nelug)
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| | | | | | | | Re: Brikwars TL6 Initial Details (6/15/02?) Jorge Fernandez
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| | | | | | (...) What I'm planning shouldn't affect anything. It will simply make the area in my rooms two square dots smaller. (...) Excellent!... I won't use them. (...) I won't do that, otherwise I will be stuck in a loop until my phone rings or someone (...) (23 years ago, 24-May-02, to lugnet.org.us.nelug)
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| | | | | | Re: Brikwars TL6 Initial Details (6/15/02?) Jonathan Dallas
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| | | | In addition to the doors being move one closer to the edge are they also being raised one plate? I know someone mentioned it earlier. I'm currently building crew quarters with a cafeteria on two 32x32s. I hope to build a hanger as well. Jonathan (...) (23 years ago, 25-May-02, to lugnet.org.us.nelug)
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