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(...) The bathroom gig has happened to me twice - it's very irritating! Abondoning the safety of your mech to answer your bladder is humiliating. Eric Joslin has some uncanny knack for causing that to happen. Last game, there were two champions on (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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(...) I (...) I agree in part ... but didn't Gandalf become tired as he cast spells, or as the spells became more powerful? And certainly some of them required various amounts of time to cast, as he had to speak incantations. I agree that part of (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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In lugnet.org.us.nelug, James Howse writes: <Big Snip> (...) Oh I like the silliness. The last game I played -set on the Moon during the Cold War- we had two particularly silly events. One, a bomber pilot got hit, but instead of doing damage, the (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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(...) Prepare for a little stream of consciousness because I'm gonna be all over the place . . . It used to seem like Lego didn't want to have anything to do with licensing. But now it seems like that's all they do; Star Wars, Harry Potter, Jurassic (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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(...) *I* agree... and it would be a bridge between "regular" LEGO and Technic J.- (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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(...) My first reaction was to say "No he wouldn't!". Then I thought for a bit... the name Moria sprang to mind. Sure enough, running from a horde there. But only for the safety of the group and the ring. Just before the exit, he turns and stands (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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(...) heh... a river steamboat? nice old-fasioned houses... I like it! (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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(...) Well, it turns out that the current system for incorporating magic is somewhat broken (I guess Mike's not a god after all, seem that gods usually get it right on the first try. Unless you're talking the Greek/Roman Pantheon, I suppose. Or (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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(...) pieces. (...) That's an interesting idea, and they'd get some crossover as well between the two play systems. They already seem to have some appropriate minifig accessories, too ... the top hat, for example, would be everywhere. Horses and (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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Alrighty then, I got a question. Why do you guys exclude magic from your BrikWar games? Is it too powerful? I understand that the suppliments are broken (?) but I think someone said that you could construct magic from the basic rules (I haven't (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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