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Subject: 
Re: Gaming Conventions and Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 20 Jul 2001 18:50:55 GMT
Viewed: 
2944 times
  
In lugnet.org.us.nelug, Eric Joslin writes:
> In lugnet.org.us.nelug, Eric Kingsley writes:
> 
> > I think that Eric J. probably knows more about gaming
> > than most of the rest of us
> 
> combined  :D

I had a mind to say it but now you did so I don't have to :-).

> 
> > and he didn't think it was a great idea either
> 
> Yeah.  It's just that a gaming convention isn't the best place to do it.  I've
> been to gaming conventions... trust me on this one.

I do.

> 
> Slightly better would be something Neil brought up a while back, which is the
> possibility of demo'ing BrikWars at a gaming store.  The only real advantage
> this has over doing it at a convention is that the "audience" wouldn't be made
> up of people that had an hour to kill between playing D&D and Vampire: the
> Masquerade- it would be people who either came specifically for the demo or
> people who wandered into the store but were interested enough to stick around.
> The main problem with a store demo, though,  is that most gaming stores
> wouldn't be really keen on having a game demo'ed in their store for which they
> have no product to sell.  BrikWars rules are free, and most gaming stores
> don't sell LEGO.  So there's no motivation for them to let us use their space.

Yah I can't see a gaming store letting us take up time and space for something
they can't sell people (well maybe some flashy dice but I doubt many hard core
gamers need dice).

> 
> But the real question is... why would we (NELUG) demo BrikWars at all?  What
> would our motivation be, exactly?  We would *not* get paid, not in the same
> range of amounts we have for other projects.  We would almost certainly not
> see a membership boost.  It wouldn't be like the Greenberg shows, where we
> mostly stand around a chat- there would be *real work* involved in wrangling
> demo participants and teaching them rules.  I'm not saying there *isn't* a
> good motivation for doing it, or that a good motivation is equivalent to cash
> (after all, I enjoy the Greenberg shows and lord knows we don't get paid a lot
> for those), I'm simply saying that I can't see a point to the work and stress
> it would cause.

Well I guess I don't know what I was thinking.  While boosts in membership
can't hurt I can't say we are starving for new members either and some might
say we have achieved a good balance between size, general freindlyness, group
activities and such anyway.  I also didn't think we'd get paid.  I guess I was
mostly thinking it would be to raise awareness of NELUG in general and show
that we are multidimensional.  I guess I also didn't think we would be teaching
new people how to play.  I thought it would just be us playing with people
watching.  My guess is that lots of gamers might see LEGO as a great medium for
gaming in general (although we arn't out to promote LEGO).

A well...

Eric Kingsley



Message has 1 Reply:
  Re: Gaming Conventions and Brikwars
 
(...) Heh. (...) Well, those are decent reasons. I mean, we might get *some* new members as a result of demo'ing BrikWars at a gaming convention- but I think the result that most gamers would walk away with would be "BrikWars is a cool game, and (...) (25 years ago, 20-Jul-01, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: Gaming Conventions and Brikwars
 
(...) combined :D (...) Yeah. It's just that a gaming convention isn't the best place to do it. I've been to gaming conventions... trust me on this one. Slightly better would be something Neil brought up a while back, which is the possibility of (...) (25 years ago, 20-Jul-01, to lugnet.org.us.nelug)

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