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 Organizations / United States / NELUG / 1839
1838  |  1840
Subject: 
Re: Gaming Conventions and Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 20 Jul 2001 18:26:19 GMT
Viewed: 
765 times
  
In lugnet.org.us.nelug, Eric Kingsley writes:

I think that Eric J. probably knows more about gaming
than most of the rest of us

combined  :D

and he didn't think it was a great idea either

Yeah.  It's just that a gaming convention isn't the best place to do it.  I've
been to gaming conventions... trust me on this one.

Slightly better would be something Neil brought up a while back, which is the
possibility of demo'ing BrikWars at a gaming store.  The only real advantage
this has over doing it at a convention is that the "audience" wouldn't be made
up of people that had an hour to kill between playing D&D and Vampire: the
Masquerade- it would be people who either came specifically for the demo or
people who wandered into the store but were interested enough to stick around.
The main problem with a store demo, though,  is that most gaming stores
wouldn't be really keen on having a game demo'ed in their store for which they
have no product to sell.  BrikWars rules are free, and most gaming stores don't
sell LEGO.  So there's no motivation for them to let us use their space.

But the real question is... why would we (NELUG) demo BrikWars at all?  What
would our motivation be, exactly?  We would *not* get paid, not in the same
range of amounts we have for other projects.  We would almost certainly not see
a membership boost.  It wouldn't be like the Greenberg shows, where we mostly
stand around a chat- there would be *real work* involved in wrangling demo
participants and teaching them rules.  I'm not saying there *isn't* a good
motivation for doing it, or that a good motivation is equivalent to cash (after
all, I enjoy the Greenberg shows and lord knows we don't get paid a lot for
those), I'm simply saying that I can't see a point to the work and stress it
would cause.

eric



Message has 2 Replies:
  Re: Gaming Conventions and Brikwars
 
(...) I had a mind to say it but now you did so I don't have to :-). (...) I do. (...) Yah I can't see a gaming store letting us take up time and space for something they can't sell people (well maybe some flashy dice but I doubt many hard core (...) (23 years ago, 20-Jul-01, to lugnet.org.us.nelug)
  Re: Gaming Conventions and Brikwars
 
(...) see (...) (after (...) Thinking about what you said, I think I agreee. I've been thinking about gaming at cons from the perspective of the Pirate Game which is a different animal from Brikwars. Brikwars can be enjoyed by two people using a (...) (23 years ago, 20-Jul-01, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: Gaming Conventions and Brikwars
 
(...) at a (...) You are so unfriendly... I am so hurt ;-( (NOT!). Thats fine I don't mind keeping it to ourselves. I think that Eric J. probably knows more about gaming than most of the rest of us and he didn't think it was a great idea either so (...) (23 years ago, 20-Jul-01, to lugnet.org.us.nelug)

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