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 Organizations / United States / NELUG / 1778
1777  |  1779
Subject: 
Re: Brikwars Suggestion/Question...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Tue, 17 Jul 2001 19:30:24 GMT
Viewed: 
615 times
  
In lugnet.org.us.nelug, Eric Kingsley writes:
I had so much fun doing the Tek 2 game with the lead in storyline and quest.
For me that was much more fun than the seat of the pants blow up everything
games (although I can see the draw for that as well).

Ditto that-- I think two things made this past game interesting:
- Because of the number of Close Combat weapons in the game, there was a lot
of action. We plowed through and braved the archers arrows (and the
champion's chakrums) because we needed to in order to do damage.

- Since we (the attackers) couldn't just "stay put" in order to win, we were
forced to *do* something. We had to advance constantly, rather than hold
back and bide our time.

- In higher tek levels, you've got several vehciles and a bunch of nearly
do-nothing troops. And attaching such value on things tends to (I think)
make people more conservative. In previous games, we'd often carefully
measure out our enemies' ranges and be careful not to pass into them for
fear of opportunity fire and being blasted to bits. But that's where the fun is.

My suggestion would be to have a larger kingdom with each participant having
their own location that they are responsible for.  We would then try and have
some sort of continueing story based on what transpired in the previous game
and would change locations as the story warrents.

I had rather thought about this for the last game. In fact, I came up with a
storyline on the way home from work one day which brought all 6 (this was
pre-Tom) members to the battlefield.

I think as I had it, Eric and I were rival lords who sought the princess's
hand in marriage to claim the throne, who had to work together in order to
save her to further our own goals. Jorge was a daring knight who sought
nothing more than to save the princess from harm (Secret love affair
perhaps?). Shaun was a mercenary hired to do the capture, while Joe and Suz
were from two neighboring countries (doing the hiring of Shaun). Joe's goal
was to distract the country's armies with another task (while secretly
acting elsewhere), and Suz was secretly after luring certain members of the
army out in the open so as to kill them.

I kinda tossed it aside because I knew our rivals had developed their own
storyline, but I kinda liked the idea of having everyone be both rivalling
each other, yet cooperating at the same time. I figured no matter what the
outcome of the battle, we could arrange the story so as to make any
combination possible for the next event, and create a new set of enemies and
allies.

We would have to decide whether "Main Characters" like heros and champions
stayed "dead" or if they regenerated after each game.  Of course it would help
the story if they stayed "dead" but what if someone has an emotional
attachement to their freaky looking character?

Well-- I think it'd be up to the owner in each case. Death would be
recommended, but not necessary.

Of course the game is more important than the story but just the little bit of
story we came up with for the previous game really added to the enjoyment of
the game from my perspective.

I entirely agree. I also think having a story makes it far more interesting
as a reader and/or observer. Having a bunch of nameless images is cool when
you want to look at MOCs, but having a story has the potential to get you
into it more. But as you said, the story is only secondary to the game. Too
much story quickly weighs down the fun of the battle.

Does anyone else have any thoughts on this?  Does it sound like it could be
fun?

I think you know where I stand on this. :)

DaveE



Message is in Reply To:
  Brikwars Suggestion/Question...
 
I want to make a suggestion and see what some of you think about it. I had so much fun doing the Tek 2 game with the lead in storyline and quest. For me that was much more fun than the seat of the pants blow up everything games (although I can see (...) (23 years ago, 17-Jul-01, to lugnet.org.us.nelug)

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