Subject:
|
Re: Brikwars Suggestion/Question...
|
Newsgroups:
|
lugnet.org.us.nelug
|
Date:
|
Fri, 20 Jul 2001 22:07:22 GMT
|
Viewed:
|
770 times
|
| |
| |
In lugnet.org.us.nelug, Jennifer L. Boger writes:
> ps: why would you ever have anything "sans ninja"?!
I didn't. Shaun's just a wimp :) In our last game, they had a tree fort on
top of a nearly vertical rock, which we would have to scale with regular
troops. However, we decided that this could be overcome because ninjas could
scale vertical (and even inverted!) surfaces with no movement penalty. So
while our regular troops would be picked off 1 by 1, ninjas could run right
up the wall in 1 turn, and start hacking away at their archers. So we ended
up with 6 ninjas on our team to overcome the obstacle, but they complained
afterwards. Bunch of sore losers if you ask me :)
DaveE
|
|
Message has 1 Reply: | | Re: Brikwars Suggestion/Question...
|
| (...) Well one other flaw to last game (heres my chance to be a sore winner?) was the use of scouts to target catapults. This gave their catapults such accuracy that they could target individual soldiers with them and hit almost every time. While (...) (23 years ago, 20-Jul-01, to lugnet.org.us.nelug)
|
Message is in Reply To:
9 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|