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 Organizations / United States / NELUG / 1754 (-10)
  Just 100 posts away…
 
. .. ... .... ..... ...... ....... ........ ......... ......... ......... ......... ......... ......... ......... ......... ......... ......... ......... Just 100 posts away… ......... ......... ......... ......... ......... ......... ......... (...) (23 years ago, 9-Jul-01, to lugnet.org.ca.rtltoronto, lugnet.org.us.nelug)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
Wow. Lots of great stuff in there. The buildings are great, but I especially like the tree! What a great idea to use the palm tree trunks as some kind of massive vine growing up around the tree. At least that's what it looks like to me. Nice layout. (...) (23 years ago, 9-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
I put a few pictures up as well.. There are directories for pre-game pictures (between team members), pics of players during the game, and fig's eye view during the game. (...) (23 years ago, 9-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Some Unofficial NELUG Recognition
 
(...) This is great and I would just like to say that I would like us to try and do as much non-train stuff as we can, especially in public. I love doing the 2 train shows we do but I want that to springboard us into other non-train venues. In a (...) (23 years ago, 8-Jul-01, to lugnet.org.us.nelug)
 
  Some Unofficial NELUG Recognition
 
I wanted to cross-post this message that was posted in .trains today. It was a nice little pat on our collective backs, in an unintended sort of way. When the question was raised of "who other than trainheads can make such impressive displays?", a (...) (23 years ago, 7-Jul-01, to lugnet.org.us.nelug)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
"Eric Kingsley" <kingsley@nelug.org> wrote in message news:GFuKtB.6pp@lugnet.com... (...) game (...) all my (...) would (...) The (...) For the record, I had a blast as well. I especially enjoyed the pre-game planning and coming up with a story. An (...) (23 years ago, 7-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Brikwars
 
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:3B44A03E.BB2BBC...rco.com... (...) person (...) invested, and the (...) up the (...) while ago too. (...) Bake-off. Cookies, anyone? Eric did, in fact, have this idea first. The reason (...) (23 years ago, 7-Jul-01, to lugnet.org.us.nelug)
 
  Re: NELUG Brikwars
 
(...) Just to follow myself up (we all know how much I love to hear myself talk)- I mentioned this thread to Neil last night and asked how things were going with the base. He confirmed once again that he had most of the first floor done, and needed (...) (23 years ago, 6-Jul-01, to lugnet.org.us.nelug)
 
  Re: NELUG Brikwars
 
(...) Yeah! Neil doesn't post to Lugnet much (seeing as how his only interest in LEGO is really in BrikWars) but I know for a fact that he has been working on a base- unfortunately, this requires that he order parts for it, as he discovered (as (...) (23 years ago, 5-Jul-01, to lugnet.org.us.nelug)
 
  Re: NELUG Brikwars
 
(...) Ditto-- it'd be pretty cool. And as further fodder (the unthinkable)-- what if units stayed dead? Each game is 300 CP, let's say, and you have a total of 500 CP for the game (Assuming 4 teams, and 2 battles per team). Hence, what you field and (...) (23 years ago, 5-Jul-01, to lugnet.org.us.nelug)


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