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 Organizations / United States / NELUG / 1638
    NLDA [aka Medieval] Brikwars* —Shaun Sullivan
    * NLDA, acronym for Non-Lego Dark Ages, n. def.: any or all dark ages distinguishable (historically, chronologically, or materially) from Lego Dark Ages. Hark Hark Hark, We, as Americans, were denied the opportunity to participate in 400 years of (...) (23 years ago, 15-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Jorge Fernandez
     (...) Dark Ages indeed, there was no LEGO back then... (...) That would be 3 and a half notches on the sundial. (...) May those that will bless the studded ground with thy blood of their plastic people and those that would like to see such a gory (...) (23 years ago, 15-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Joe Comeau
     "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:3B2A4A91.58407E...rco.com... (...) Drat...I was leaning toward this, but I see that you want this to be a period game instead of a fantasy one. I'm fine with this, I just have to (...) (23 years ago, 16-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Joe Comeau
     "Joe Comeau" <jcomea@ctp.com> wrote in message news:GF0ynJ.JC8@lugnet.com... (...) Hey Team A, you know what would make this game even more interesteing? If you guys needed to take something from us, like a grail or parchment showing that you really (...) (23 years ago, 21-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
     (...) Are you asking yourself? I could have sworn that you were Team A and we were Team B... Lets see... Ahhh here it is. Yes you are on Team A (URL) tried to make this as simple as possible knowing the limited intellect of Team A but obviously I (...) (23 years ago, 21-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —David Eaton
     (...) Yeah, I like the idea-- however just to make the distinction, are we talking about a 1-sided capture the flag, or will each team have a prize to capture? I guess the problem being that it adds definite advantages to the team protecting the (...) (23 years ago, 21-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Joe Comeau
     "David Eaton" <deaton@intdata.com> wrote in message news:GFACM0.3L1@lugnet.com... (...) If (...) showing (...) be (...) but if (...) Kind (...) Damn, Suz, you win. They AREN'T as slow as I thought. (...) talking (...) capture? (...) Of course, we (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —David Eaton
     (...) I'm certainly up for it... of course I'll also take that to mean that we'll fluctuate what troops & weapons we field depending on your inital positioning. (...) It's certainly different than most of the games we've had in the past-- I've often (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Suzanne D. Rich
      (...) (define 'fluctuate' here?) This sounds like what I was hoping for. though it would seem that you ought not to know where *all* our men are. what if each team started with duplicate maps of the environment and some indication of important (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
     
          Re: NLDA [aka Medieval] Brikwars* —David Eaton
      (...) Well-- really what it means is like Eric J. said (and I recall saying in the past), wherein if one team is defending, the attacking team gets a bit of a bonus becuase defending a good position/item has slight advantages. My thought on (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Eric Joslin
      (...) Possibly. Part of the problem is that we've never really planned ahead in quite this much detail (picking sides, etc). A good rule of thumb for wargames like this is that an army defending a well-fortified position should get somewhere between (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
     
          Re: NLDA [aka Medieval] Brikwars* —Richard Noeckel
       Hi, Richard Again. You guys sound so very technical about everything! Therefore, the best technical wargame out there is WARHAMMER(R) Check out their section on Senerion, and capturing an objective. Every thing in their games is completely balanced (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Suzanne D. Rich
     (...) We on Team A have a pretty solid idea of troop / fortification type. I think what we've built and the style of it are relevant to this discussion. If everyone will see our stuff on Monday anyway, and we're building a storyline now, is there (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —David Eaton
     (...) Not really. Does anyone else from Team B think it's terribly wrong of us to reveal what we've got? I don't particularly care. It makes for good planning, I suppose. But then again, I suppose I wasn't really planning to bring anything to the (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
     (...) OK how about this... Lets say that Team A has captured our ravishingly beautiful princes and have brought them to their stonghold. Their goal is to hold her, Team B must rescue her. Now in reality Team B would be able to see the fortress and (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Joe Comeau
     "Eric Kingsley" <kingsley@nelug.org> wrote in message news:GFCqq1.KFs@lugnet.com... (...) to (...) the (...) pages (...) them? (...) have (...) rescue (...) attack (...) forest". (...) see, or (...) the (...) would (...) of (...) get (...) in (...) (...) (23 years ago, 23-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
     In lugnet.org.us.nelug, Joe Comeau writes: <snip> (...) I think this is close to what I was thinking. Obviously team A knows something about team B but not everything and while they know some of their weapons team B obviously isn't going to leave (...) (23 years ago, 23-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Shaun Sullivan
      (...) I was thinking about this balancing act, particularly with respect to the weighting of available CP to account for one team having a fortified postion. Then I realized that I think Brikwars might be self-balancing in this regards. Buildings (...) (23 years ago, 24-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
     (...) I think this sounds fair. We havn't given point values for buildings before so it hadn't crossed my mind. If you want to go this route I don't have a problem with it. (...) Prepair to die, scumbag! (...) Thoughts... I think Team A stinks. (...) (23 years ago, 25-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
     In lugnet.org.us.nelug, Shaun Sullivan writes: <snip a bunch of cool stats and suggestions> (...) I think this is a particularly cool suggestion. I have a Champion and several other figs ready for battle except for scoring. The only other thing that (...) (23 years ago, 17-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Suzanne D. Rich
     (...) Hmm, I'm curious as to how -this- will be determined.. invoke Mike? ;-) (...) I liked the sound of this when I read it last week. Since then, Joe and I got together for some scenery building (trees) and we're also into the team idea. (...) (...) (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Mike Rayhawk
     (...) I don't know if I have much undying adulation to spare right now but I'll see if I can mock some up. This little contest isn't limited to just you two, is it? I could see how my favoite person could end up being someone like Joe or Eric K. (...) (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Shaun Sullivan
       (...) Well, if this isn't just a kick in the face ... Perhaps this contest should be determined by whose army can most creatively disrespect the Mike Rayhawk effigy to be mounted in the center of the battlefield ... ;) I feel like I just (...) (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Suzanne D. Rich
     [glitch caused this not to post..] From:"Suzanne D. Rich" <suz@baseplate.com> 02:18 AM Subject: Re: NLDA [aka Medieval] Brikwars* To: lugnet.org.us.nelug@lugnet.com (...) Damn! this is going to be harder than I thought.. :-\ I mean, geez, "favorite (...) (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Shaun Sullivan
      (...) All right, it sounds like people are in favor of this. So, my feeling is that we should start splitting up as soon as possible. Thus far we have the following participants who have committed to playing: Shaun S. Eric K. Dave E. Jorge F. Suz (...) (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
     (...) Hmmm... Well I would prefer at least one "knowledgeable" BW player on each team but seeing that Eric J. and Neil arn't on your list of definites I don't know who is next in line (Dave E. probably). (...) Actually that was Dave and I as (...) (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Shaun Sullivan
      (...) I haven't heard anything definite yet from either of them ... (...) Ahh, that's part of the glory - I won't even know what I'm bringing until I can start talking with the teammates and figure out where we're lacking, what's needed, and what (...) (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
     
          Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
      (...) Well knowing you, Suz, and Joe you are lacking a lot ;-). (...) Well at least we don't have to deal with internal strife from day one. We may or may not be as good at Brikwars but we will, without a doubt, look better then your sorry group of (...) (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
     
          Re: NLDA [aka Medieval] Brikwars* —David Eaton
      (...) I think we should be team A+ :) DaveE (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
     
          Re: NLDA [aka Medieval] Brikwars* —Joe Comeau
      "David Eaton" <deaton@intdata.com> wrote in message news:GF58L9.Lro@lugnet.com... (...) names (...) our (...) Jorge, Eric, I'm glad he's on your team... - Joe (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Jorge Fernandez
     In lugnet.org.us.nelug, Eric Kingsley writes: <Really big snip> (...) Besides, you're the NELUG Prez... ;-) J.- (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
     (...) <serious> No no no... I do like to do a lot for the group but no one in the group has any "real" power greater than anyone else.</serious> We are all equal except for Shaun, Joe, and Suz. They are below us all. ;-). We shalt swing a mighty (...) (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Jorge Fernandez
      (...) Yes, I know... (...) And this too... (...) ...and put an end to their pitiful existence. :) (...) (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Suzanne D. Rich
      (...) Now, now.. watch it mister! We've got secret weapons galore.. Example: never underestimate the powers of a Lady's comely appearance and snappy fashion sense! You see, with the kinda charisma we've got happnin' on our side, we're apt to charm (...) (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
     
          Re: NLDA [aka Medieval] Brikwars* —David Eaton
       (...) While thy looks may startle and bedazzle, they slayeth not. 'Tis still a task left to thy sword-- thy sword which hath lain forgotten whilst attending thy hair. But if the question is to seek out looks that kill, then be thee forwarned. For (...) (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
      
           Re: NLDA [aka Medieval] Brikwars* —Suzanne D. Rich
       (...) [GASP] AAAAAAaaa...aaahhhhhhgg!!! nooo...ooo... [throat clearing] We are not amused! Sir Shaun! Sir Joe! Be prepared to prepare.. THE TIMMY LAUNCHER. may'st it be readied to fling-ith back chunks o' their vile T-beast! - Lady Suz (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
     
          Re: NLDA [aka Medieval] Brikwars* —Jorge Fernandez
      (...) Oh-oh... Eric K, Dave E, I think we pi$$@& off the wrong person here... Watch out. (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Shaun Sullivan
      (...) Ack, a cry for help if ever I heard one. And help you we shall .... Lots of Bluster, 'at's what I see. Eric, don't make me resurrect the memory of your 'mech spending 4 turns advancing through town, only to be brought to a stop when you (...) (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Suzanne D. Rich
     (...) Ha!Ha!Ha! "Run Away!" "Run Away!" "Run Away!" -Suz (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Shaun Sullivan
      Request for Clarification: The rules state that there can only be one champion per army. Up to now, we've typically allowed one champion per participant, even when we've then combined into two teams, which has consequently resulted in multiple (...) (23 years ago, 19-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
     (...) Glad to see you make it easy for us to present a dissenting oppinion... I know you guys are lazy and don't wat to have to score to many champions so I guess I can live with demoteing my champion to a Hero if I must. I suppose I don't mind (...) (23 years ago, 19-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
     Now we all know that Team Abouttobedisembowele...erownsword likes to complain about their bad backs, trick knees, and superior laziness. So in order to reduce the number of excusses coming from their jibber-jabbering mouths I would like to offer to (...) (23 years ago, 19-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Jorge Fernandez
     (...) Bring them on!... (...) (23 years ago, 19-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
     (...) OK, How many should I bring? I am thinking a 2x2 or 2x3 (table) setup should be sufficiant but I don't know if that will fit comfortably in the room we will be using. Eric Kingsley (23 years ago, 20-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Jorge Fernandez
     (...) We may use the big room upstairs, we could fit a 2x3 confortably. J.- (...) (23 years ago, 20-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Sun Yun
     Ha ha! I love all the trash talking! Anyways, I'd really like to come to this game as well. I'll definitely be an observer at first since I haven't been to a Brikwars game yet and i have't read the entire rules. I'm not too familar with turn based (...) (23 years ago, 19-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Shaun Sullivan
      (...) It's only trash if it's coming from them, Sun. *WE* just hold up a mirror to them. (...) Ahhh, you don't even have to worry about being an observer. The basics are pretty intuitive, and there are some real BW addicts there who can tiptoe (...) (23 years ago, 20-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Richard Noeckel
     Just a few questions: How many factions are involved in each battle? (It sounds like there at least three sides with two people per side) How many troops per side? Where in New England are you? Mayhap I may visit you this summer… If I bring just 500 (...) (23 years ago, 20-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Jorge Fernandez
      (...) There are 2 sides with 3 people per side so far, waiting for more people to join. (...) As many troops as 300 CP's per person can buy (Is this correct English?) (...) We're mostly in Massachusetts, but we have people from New Hampshire coming (...) (23 years ago, 21-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —David Eaton
     (...) [just to repeat Jorge...] (...) We've done between 2 and 4 teams, and between 5? and 8 people. (...) Here's where time gets to be the issue. As Jorge said, we've got (for the present game) between 200 and 300 points per participant, which (...) (23 years ago, 21-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Shaun Sullivan
      Hmmm, I seem to be picking up little tidbits of erratta regarding Mr. Tom Duggan ... sources indicate that he's been inquiring about the stats of yellow-castle-type armor, and he posts a whole slieu or gorgeous medieval minifigs on Brickshelf under (...) (23 years ago, 27-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
      (...) Tom was noncommital. He may or may not show... He may or may not play... blah blah... With his level of commitment I hope he is planning on joining the weak little farmers brigade that you call an army. Anyway if we do end up with odd numbered (...) (23 years ago, 27-Jun-01, to lugnet.org.us.nelug)
     
          Re: NLDA [aka Medieval] Brikwars* —David Eaton
      (...) Well.. honestly, I'd probably recommend that our team was up a few points (as Eric J suggested) just because we're at somewhat of a disadvantage being on the offensive rather than defensive-- and we also don't have as much knowledge of the (...) (23 years ago, 27-Jun-01, to lugnet.org.us.nelug)
     
          Re: NLDA [aka Medieval] Brikwars* —Shaun Sullivan
       (...) We had mentioned this somewhat before - as it is, we won't be taking any structure we use for free ... we'll be paying for it out of our CP points. Given that, there is already a balancing system inherent in the formation of the armies. While (...) (23 years ago, 27-Jun-01, to lugnet.org.us.nelug)
     
          Re: NLDA [aka Medieval] Brikwars* —David Eaton
      (...) Ah, I think I missed something somehwere along the way then. 1st off, I didn't think you guys had any structures-- I figured you were just picking a nice little raised rock somewhere with good bush cover and were using that and not paying for (...) (23 years ago, 27-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Tom Duggan
      As of now, I am a free agent. There was no recruiting, although Suz did mention something about being tied up on saturday, so that may or may not have been an offer, I don't know, read into it what you want. So unless I get a better offer, I'm (...) (23 years ago, 27-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —David Eaton
     Well, sadly I had an unexpected bug in my Trooper scorer-- for units with power greater than 1, they can ignore Movement Penalties up to 2" for every power rating they have beyond 1. Before I hadn't included that. So beforehand, if you had (for (...) (23 years ago, 27-Jun-01, to lugnet.org.us.nelug, lugnet.gaming)
   
        Re: NLDA [aka Medieval] Brikwars* —Neil Silverman
    Hey all. Sorry I haven't been reading Lugnet regularly lately, so even though I knew about this for a while, I only just got around to checking the details. Much as I would love to participate, I am not going to be free that day, so I'll be unable (...) (23 years ago, 28-Jun-01, to lugnet.org.us.nelug)
 

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