Subject:
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Re: NLDA [aka Medieval] Brikwars*
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Fri, 22 Jun 2001 00:40:52 GMT
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Viewed:
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959 times
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"David Eaton" <deaton@intdata.com> wrote in message
news:GFACM0.3L1@lugnet.com...
> In lugnet.org.us.nelug, Eric Kingsley writes:
> > In lugnet.org.us.nelug, Joe Comeau writes:
> > > Hey Team A, you know what would make this game even more interesteing? If
> > > you guys needed to take something from us, like a grail or parchment showing
> > > that you really don't own the land you've pilfered from the poor peasant
> > > folk. At this point, it doesn't matter too much what it is, but it would be
> > > something that you can see and track. What do you think?
> >
> > Now if you were asking yourself, I will wait for you to answer yourself but if
> > you had intended to ask your opponents then I will say I like the idea. Kind
> > of a capture the flag type deal.
Damn, Suz, you win. They AREN'T as slow as I thought.
> Yeah, I like the idea-- however just to make the distinction, are we talking
> about a 1-sided capture the flag, or will each team have a prize to capture?
> I guess the problem being that it adds definite advantages to the team
> protecting the "item" if it's only one sided...
Of course, we could even this out fairly easily by letting the team with the
item (Team A) place their troops first. This would then give you guys the
ability to analyze weak spots and place your troops accordingly. This
definitely is more objective-based than I've seen in the past, but I think
it would be fun. It would also speed up the game a bit buy not wasting time
marching a bunch of troops to the center of the field. Thoughts?
>
> But on that note... Since we've never "finished" a game, it's more than
> entirely possible that even with only one "flag" per team, we may not
> actually see a capture. How about this:
>
> Each team has 10 points of value to the other team, to be divided amongst
> objects in their initial posession (or heck, on the ground if they want--
> they can place them). How they want to distribute the points among objects
> is up to them, but they can't designate more than 3 points per 1 item (that
> means between 4 and 10 objects, all you team A'ers!).
>
> At the start of the game, each object in a team's posession is announced,
> but its point value kept secret. As to whether or not their locations should
> be obviated, I dunno. I'll leave that up to us later. But suffice to say as
> objects are captured (or at the end of the game) point values are announced,
> and the final victor is the team with the name "Team B".
>
> But this leaves a lot more intelligent strategy up to the teams, and
> unfortunately, we already know that intelligence is voraciously skewed in
> our favor, so maybe we should just forget it and give Team A a fighting chance.
>
> DaveE
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Message has 1 Reply: | | Re: NLDA [aka Medieval] Brikwars*
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| (...) I'm certainly up for it... of course I'll also take that to mean that we'll fluctuate what troops & weapons we field depending on your inital positioning. (...) It's certainly different than most of the games we've had in the past-- I've often (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: NLDA [aka Medieval] Brikwars*
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| (...) Yeah, I like the idea-- however just to make the distinction, are we talking about a 1-sided capture the flag, or will each team have a prize to capture? I guess the problem being that it adds definite advantages to the team protecting the (...) (23 years ago, 21-Jun-01, to lugnet.org.us.nelug)
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