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 Organizations / United States / NELUG / 1713
1712  |  1714
Subject: 
Re: NLDA [aka Medieval] Brikwars*
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 25 Jun 2001 14:04:09 GMT
Viewed: 
3769 times
  
In lugnet.org.us.nelug, Shaun Sullivan writes:
> 
> 
> Eric Kingsley wrote:
> 
> > I think either way team A will have the defensive advantage.  It is much
> > easier to defend a location than take it.  That said I am quite sure that
> > the only reason Team A got the princess in the first place is that she did
> > something foolish.  My feeling is that Team A is really just a bunch of
> > blumber blowhards with more muscle than brains.  Brainpower is what will win
> > this match!
> 
> I was thinking about this balancing act, particularly with respect to the
> weighting of available CP to account for one team having a fortified postion.
> Then I realized that I think Brikwars might be self-balancing in this regards.
> Buildings and fortifications are pretty expensive in Brikwars rules, so any
> team that spends some points building a structure to defend will inherently
> have less points available to purchase troops.  The stronger and more
> impenetrable the fortification, the less points available for troops.  With
> the two teams of three we have right now (one with 4, if Sun will play -
> nobody's responded to my post on that issue yet, grrrrrrrr) - spending even 60
> points on a building (not a very impressive building could be produced for
> that) would give the defending team a 10% disadvatange in what they could
> purchase in troops and weapons as compared to the attacking team.

I think this sounds fair.  We havn't given point values for buildings before so
it hadn't crossed my mind.  If you want to go this route I don't have a problem
with it.

> 
> Given that, my inclination is that we probably don't need to worry about
> handicapping one team or the other if one is planning on defending something,
> such as a little harlot- I mean, the princess.

Prepair to die, scumbag!

> 
> Thoughts?  Feedback?  Ideas?

Thoughts... I think Team A stinks.
Feedback... Team A doesn't have a chance.
Ideas...    Team A should just give up now and forego the embarrasment.


Eric Kingsley



Message is in Reply To:
  Re: NLDA [aka Medieval] Brikwars*
 
(...) I was thinking about this balancing act, particularly with respect to the weighting of available CP to account for one team having a fortified postion. Then I realized that I think Brikwars might be self-balancing in this regards. Buildings (...) (25 years ago, 24-Jun-01, to lugnet.org.us.nelug)

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