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Subject: 
Re: NLDA [aka Medieval] Brikwars*
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 22 Jun 2001 20:09:36 GMT
Reply-To: 
suz@baseplate.SAYNOTOSPAMcom
Viewed: 
3434 times
  
David Eaton wrote:
> 
> In lugnet.org.us.nelug, Joe Comeau writes:
> > Of course, we could even this out fairly easily by letting the team with the
> > item (Team A) place their troops first. This would then give you guys the
> > ability to analyze weak spots and place your troops accordingly.
> 
> I'm certainly up for it... of course I'll also take that to mean that we'll
> fluctuate what troops & weapons we field depending on your inital positioning.

We on Team A have a pretty solid idea of troop / fortification type. I
think what we've built and the style of it are relevant to this
discussion. If everyone will see our stuff on Monday anyway, and we're
building a storyline now, is there any reason to keep this secret?

-Suz



Message has 1 Reply:
  Re: NLDA [aka Medieval] Brikwars*
 
(...) Not really. Does anyone else from Team B think it's terribly wrong of us to reveal what we've got? I don't particularly care. It makes for good planning, I suppose. But then again, I suppose I wasn't really planning to bring anything to the (...) (25 years ago, 22-Jun-01, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: NLDA [aka Medieval] Brikwars*
 
(...) I'm certainly up for it... of course I'll also take that to mean that we'll fluctuate what troops & weapons we field depending on your inital positioning. (...) It's certainly different than most of the games we've had in the past-- I've often (...) (25 years ago, 22-Jun-01, to lugnet.org.us.nelug)

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