To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.us.nelugOpen lugnet.org.us.nelug in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / United States / NELUG / 1682
1681  |  1683
Subject: 
Re: NLDA [aka Medieval] Brikwars*
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 21 Jun 2001 13:47:30 GMT
Viewed: 
916 times
  
In lugnet.org.us.nelug, Joe Comeau writes:
"Joe Comeau" <jcomea@ctp.com> wrote in message news:GF0ynJ.JC8@lugnet.com...
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:3B2A4A91.58407E7C@irco.com...

-I'm also tending to shy away from monsters/creatures (Dragons, giants,
etc) and the like, and keep it somewhat historically grounded, at least
in content ... of course, this is open to discussion, but the original
conception was to have it be somewhat reflective of what might actually
have been around ...

Drat...I was leaning toward this, but I see that you want this to be a
period game instead of a fantasy one. I'm fine with this, I just have to
rethink my army.

What about coming up with some optional objectives like taking someone's
crown jewels?

Hey Team A, you know what would make this game even more interesteing? If
you guys needed to take something from us, like a grail or parchment showing
that you really don't own the land you've pilfered from the poor peasant
folk. At this point, it doesn't matter too much what it is, but it would be
something that you can see and track. What do you think?

Are you asking yourself?

I could have sworn that you were Team A and we were Team B... Lets see... Ahhh
here it is.  Yes you are on Team A

http://news.lugnet.com/org/us/nelug/?n=1646

I tried to make this as simple as possible knowing the limited intellect of
Team A but obviously I was giving you to much credit.

Now if you were asking yourself, I will wait for you to answer yourself but if
you had intended to ask your opponents then I will say I like the idea.  Kind
of a capture the flag type deal.


Now I know adding an element of strategy into the game, might at first seem
to go directly against your, "kill, kill, kill" appraoch, but don't worry,
there'll be plenty of bloodlust for all!

I have never seen a minifig bleed before but I believe that yours will be the
first.


Eric Kingsley



Message has 1 Reply:
  Re: NLDA [aka Medieval] Brikwars*
 
(...) Yeah, I like the idea-- however just to make the distinction, are we talking about a 1-sided capture the flag, or will each team have a prize to capture? I guess the problem being that it adds definite advantages to the team protecting the (...) (23 years ago, 21-Jun-01, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: NLDA [aka Medieval] Brikwars*
 
"Joe Comeau" <jcomea@ctp.com> wrote in message news:GF0ynJ.JC8@lugnet.com... (...) Hey Team A, you know what would make this game even more interesteing? If you guys needed to take something from us, like a grail or parchment showing that you really (...) (23 years ago, 21-Jun-01, to lugnet.org.us.nelug)

58 Messages in This Thread:




















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR