Subject:
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Re: NLDA [aka Medieval] Brikwars*
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Sat, 23 Jun 2001 02:22:55 GMT
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Viewed:
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1139 times
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"Eric Kingsley" <kingsley@nelug.org> wrote in message
news:GFCqq1.KFs@lugnet.com...
> In lugnet.org.us.nelug, David Eaton writes:
> > In lugnet.org.us.nelug, Suzanne D. Rich writes:
> > > We on Team A have a pretty solid idea of troop / fortification type. I
> > > think what we've built and the style of it are relevant to this
> > > discussion. If everyone will see our stuff on Monday anyway, and we're
> > > building a storyline now, is there any reason to keep this secret?
> >
> > Not really. Does anyone else from Team B think it's terribly wrong of us to
> > reveal what we've got? I don't particularly care. It makes for good
> > planning, I suppose.
> >
> > But then again, I suppose I wasn't really planning to bring anything to the
> > meeting-- mine's already as good as scored (I haven't printed out my pages
> > yet for lack of printer paper and images of my troops)-- Should I bring them?
>
> OK how about this...
>
> Lets say that Team A has captured our ravishingly beautiful princes and have
> brought them to their stonghold. Their goal is to hold her, Team B must rescue
> her.
>
> Now in reality Team B would be able to see the fortress and any troops and
> weapons visible on the outside. Team A wouldn't see what Team B had to attack
> with until they either "came over the last ridge" or "came out of the forest".
>
> In order to try and make this realistic I say that Team A has to let us see, or
> at least describe, what it is we would see approaching the fortress. If the
> fortress has soldiers stationed outside we should know about them. We would
> also know about any soldiers that might be stationed at lookouts or on any
> Castle/fortress walls.
>
> Because Team B's task is more difficult I think we should have the element of
> supprise. Now I intend on bringing most of my stuff monday in order to get
> help scoring it, but I know for a fact that everything I have will be well in
> excess of 300 points if not approaching 1000. So while Team A would know all
> the stuff I have they wouldn't know until we came over that hill what we
> decided to bring with us.
>
> I think this gives a bit of realism to the story while doing a little to even
> the sides.
>
>
> What does everyone think of that plan?
>
> Eric Kingsley
Overall, I like this. I think the difference is how the teams gain their
knowledge. I like Eric's idea about giving us a glimpse into what they have,
yet not really know what's coming. In fact, in having kidnapped the
princess, it seems to imply that we would have some kind of knowledge about
Team B. So far, this doesn't imply anything about how much knowledge Team B
would have about Team A. We can handle this in two basic ways.
The first is just assume that Teams A and B are neighbors, and therefore
know something about each other. Or second, Team B in fact knows very little
about Team A, but gets a number of "scouts" to help figure out what to do.
These scouts would not be very useful in fights, but perhaps they can range
much farther than typical troops. They would also possess the ability to
detect traps (we'd have to figure out an appropriate set of dice to roll).
If this were true, then at least your troops could avoid some of them. In
fact, we could go even further and give the scouts the ability to disarm
traps as well (a separate roll after a trap is detected).
The second approach I think keeps things interesting, without intentionally
"stacking the deck" in favor of either side. If we go with the scout
approach, either we set a number of scouts that Team B gets as a "bonus" on
top of their CP limit, or we just factor it into the ratio of CP between
Teams A & B and let Team B determine how many they want.
What do you think?
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Message has 1 Reply: | | Re: NLDA [aka Medieval] Brikwars*
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| In lugnet.org.us.nelug, Joe Comeau writes: <snip> (...) I think this is close to what I was thinking. Obviously team A knows something about team B but not everything and while they know some of their weapons team B obviously isn't going to leave (...) (23 years ago, 23-Jun-01, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: NLDA [aka Medieval] Brikwars*
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| (...) OK how about this... Lets say that Team A has captured our ravishingly beautiful princes and have brought them to their stonghold. Their goal is to hold her, Team B must rescue her. Now in reality Team B would be able to see the fortress and (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
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