Subject:
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Re: rtlToronto15: Pipe Racers Pro Concept
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 26 Aug 2003 12:11:40 GMT
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Viewed:
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393 times
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In lugnet.org.ca.rtltoronto, Calum Tsang wrote:
> Hey folks,
>
> Here's a graphic to give you an idea of what rtlToronto15 could be like.
>
> http://peach.mie.utoronto.ca/people/tsangc/nglcl/rtltoronto15concept.jpg
Spiffy.
My question would be, the markings now show the "required" path rather than the
"shortest" path?
At the marked T just to the left of the right support leg, the path leads
upward, but if the robot were to remain traveling to the right, it would rejoin
the marked path much closer to the end, avoiding a whole section of traversals.
(that's assuming there wasn't a collar placed on that segment of pipe to make it
impassable...)
Also, by using T's only and not crosses, robots need not actually change shape
to traverse if they can rotate around the pipe, and if they are "U" shaped to
start with, they can pass over the T leg they don't want to take by aligning the
open end of the U with it, presumably. Cool.
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Message has 2 Replies: | | Re: rtlToronto15: Pipe Racers Pro Concept
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| (...) Yes. There was always a required path and in a previous incarnation: (URL) required path was the shortest path, because it was the ONLY path. The problem is the pictured construction is very difficult to build. (...) That's right. If you could (...) (21 years ago, 26-Aug-03, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | rtlToronto15: Pipe Racers Pro Concept
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| Hey folks, Here's a graphic to give you an idea of what rtlToronto15 could be like. (URL) that the structure is made of 90 degree pipes running into only T shapes. While the game will probably be called "rtlToronto15: Project Y" to continuity's sake (...) (21 years ago, 26-Aug-03, to lugnet.org.ca.rtltoronto)
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