Subject:
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Re: "Core" layout features for rtlTrainN
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Mon, 22 Jul 2002 20:01:43 GMT
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Viewed:
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506 times
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In lugnet.org.ca.rtltoronto, Jeff Elliott writes:
>
>
> Calum Tsang wrote:
> >
> > In lugnet.org.ca.rtltoronto, Jeff Elliott writes:
> > > _Description_: The modules, in at least one place, form a ring and the
> > > engineers can stand inside. <snip>
> >
> > You can do this with a figure eight making one of the "loops" open for
> > engineers and the other one closed with a harbour or mountain or whatever.
> > Other pros include the fact you can differentiate the audience from the
> > rtlToronto members, which is if anything, psychologically good for
> > maintaining order.
>
>
> Yes, this had occured to me as well. Minimum # of modules is 11 to get
> this effect with a figure-8 though, and that's a lot for the amount of
> "core" comittment we're getting.
Currently I have the 6 modules that I had at T3, as well as the new module
that I have been working on (and almost finished). calum was mentioning that
his train station would consist of 3 modules, so that is 10 right there (2
of which are curved (mine). I was thinking of creating an adition 3 modules
for to complete my home layout, 2 of those would be curved as well.
I will play with TD when I get a chance, and give you guys an idea of what
my mods will look like...
Jeff VW
>
> > > (B) A high-low crossover
>
> <snip>
> >
> > I really like this idea. I mentioned to JeffVW on the ride home from
> > Washington that you could half the requirements for height and run in if you
> > dropped one track under the surface of the module by cutting a path below
> > the plywood. The "under" track goes down eight and the "above" track goes
> > up eight". Requires creative benchwork.
>
> A number of my designs revolve around this idea, but in general I've
> assumed that we'd lower an entire module, or raise all the others. If
> the whole module is, say, 4 bricks lower, it's easy to build a 'ditch'
> to put the track in.
>
> >
> > > (C) Mountain <snip>
> >
> > Another pro is that it visually separates two areas-ie, two regions, two
> > towns, two time periods, etc.
>
> Yeah, see my "Hightown" design.
>
> >
> > > (D) Tunnel <snip>
> > I dont' mind cheating btw :)
>
>
> with the number of basic bricks I've got, I'm in favour of not putting
> wood between the two tracks (ie: raising the module) because it adds a
> *lot* to the clearance requirements, and it prevents the possibility of
> underground stations and a lot of other neat-o things you can do with a
> hillside.
>
> > > (F) Multiple independent loops <snip>
> >
> > Ideally I'd like to see two independent tracks. It allows for a lot of fun
> > and staging flexibility.
>
>
> Yeah, I think this one is a given. My Hightown design can support as
> many as three or even four independent loops. If four, the fourth is
> totally separate, but with three you can actually drive a train between
> them. This limits the amount of space for anything else, tho.
>
> Jeff E
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Message has 1 Reply: | | Re: "Core" layout features for rtlTrainN
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| (...) I have 3 & 2/2, and Derek has 1 & 2/2 But I'm not sure everyone could bring all their modules... which is why I was asking for input on who was up for being "core". I sort of assumed that anyone who replied with a "for sure I'll be there with (...) (22 years ago, 22-Jul-02, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: "Core" layout features for rtlTrainN
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| (...) <snip> (...) Yes, this had occured to me as well. Minimum # of modules is 11 to get this effect with a figure-8 though, and that's a lot for the amount of "core" comittment we're getting. (...) <snip> (...) A number of my designs revolve (...) (22 years ago, 22-Jul-02, to lugnet.org.ca.rtltoronto)
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