| | TTT - R22 - ball board Chris Magno
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| | this is a quick mock up of a basketball/soccer ball game board for a ttt r22 game. (URL) taken with a 640x480 digital cam, and processed in a bath of developer fluid. Chris (18 years ago, 5-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | Re: TTT - R22 - ball board Brian Davis
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| | | | (...) No wonder they're so blurry - didn't your mother ever tell you you shouldn't put the entire digital camera in developer fluid, just the memory card? Actually, I like this idea - using the small objects, there's the potential for a lot more (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: TTT - R22 - ball board Calum Tsang
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| | | | | (...) One of the ideas we've always had around was a ProjectX2, with a much larger gameboard, one where software could have an edge on hardware, such as optimizing movement routes, storing blocks (or in this case, balls) in a magazine, etc. (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | Re: TTT - R22 - ball board Derek Raycraft
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| | | | (...) learn a lot from this man, I'm not a big fan of the soccer ball marker idea. The big reason being everyone is going to use Iain's ball handing mechanism and everyones robot is going to work the same. And if they don't know about Iain's ball (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: TTT - R22 - ball board Chris Magno
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| | | | | | (...) i disagree. I know of 2 ways to process balls. I am working on a NON-IAIN system. pics to follow in the the next few days. (...) hummm...mmm Chris (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: TTT - R22 - ball board Brian Davis
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| | | | | (...) Well, I actually can't find a reference to it, and now I'm curious. And there is NO WAY I'm typing the string "Iain's ball grabber" into Google, safe-search or no. So, a pointer? (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | | | | Re: TTT - R22 - ball board Iain Hendry
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| | | | | | (...) No no no, don't go doing that, or I'll never be able to show my face at another rtl event again! :) (...) Here are a few (old) photos: (URL) Iain (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | | | | | Re: TTT - R22 - ball board Chris Magno
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| | | | | | | (...) Iain, I need a HUGE favor. MANY of those links show as "not yet moderated" Could you provide a DEEP link, OR re-submit them to Brickshelf. All you would have to do is add or change one pic per file to put it back on the "moderate" list. Thanks (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | Re: TTT - R22 - ball board Iain Hendry
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| | | | | | | (...) Ugh I don't get that. That stuff has been up for years, the videos never work, grr (...) Here ya go! (URL) Iain (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | Re: TTT - R22 - ball board Rob Antonishen
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| | | | | | | Am I missing something here? There is a lot of talk about ball (or block or shape) handling, but in TTT you just play with your own pieces and never have to "pick-up" anything. I would think a magazine solution would be simpler all around, unless (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | Re: TTT - R22 - ball board Iain Hendry
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| | | | | | | | (...) No, you're right - sorry... this is definately a "position and dispense" type machinery requirement. I still really like it though. I think it will be cute. :) Iain (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | Re: TTT - R22 - ball board Chris Magno
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| | | | | | | (...) yes rob, you are correct, this COULD be a game of pre held tokens. BUT, wouldn't it be cooler to have the tokens, at some pre determined place, then you had to go and grasp the token, THEN place it? Chris (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | | | | Re: TTT - R22 - ball board Chris Magno
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| | | | | (...) a LOT of the really good classic Iain marble handeling bot's are not on line, or BrickShelf. (sad face) this comes close. (URL) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | Re: TTT - R22 - ball board Rob Antonishen
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| | | | (...) Since I won't be at dinner (most likely), here is my 2 cents, based on Chris' board, and the one used by the the club with blocks. My proposed board: (URL) One player has the red area, one has the blue. During a bots turn, it can be anywhere (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
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| | | | | | Re: TTT - R22 - ball board Vitali Furman
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| | | | I like this arrangement, I think the small field will allow for many to have different ideas rather then the X Y axis movement which will occur if the pieces are bigger. The fact the you marbles have to start in the solid line areas is pretty (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
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| | | | | | Re: TTT - R22 - ball board Chris Magno
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| | | | (...) I agree with Vitali on this. its "simple" as a T3 game, yet, by allowing the balls/marbles (1) to start off to the side, opens up many different ways to play your ball. Chris 1. to be determined (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: TTT - R22 - ball board Rob Antonishen
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| | | | (...) I was thinking more "required" rather than allowed. It is relatively simple if you can pre-load the bits into a hopper on your bot. It is most difficult if the bits are randomly scattered in the start area. I was looking to allow a variety of (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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