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Subject: 
{rtlToronto 21} Tug 'O War
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Mon, 20 Mar 2006 16:18:14 GMT
Viewed: 
857 times
  
(‘cause I can’t use the square brackets, and besides, it’s still tentative...) After many great ideas were thrown around, we decided to go with somethign that’s visually exciting for the audience--

RCX Tug ‘O War...

The tentative rulesets thus far (with professionally drawn diagrams even!)



Two standard tables are placed ‘end to end’, but with an 18 inch gap between them

Electrical tape, signifying the ‘starting line’ for the robots, is placed 18 inches from the edge of the table closest to the other table)

A length of rope that spans both tables as well as across the gap and allows for a little overhang at both ends is placed along the center of the tables. The rope will have a red mark or a flag at the center point of hte rope. This center point will be placed at the center of the gap at the beginning of each competition.

Robots are placed on the tables at the 18 inch mark. The leading edge of the robot must be above the electrical tape--i.e. the robot cannot start at the ‘back’ of the table, nor can the robot start in front of the 18 inch mark.

The rope is fed through the robot before the start of the event, but the rope must be ‘loose’ inside the robot--i.e. the rope should be able to be pulled out easily. No knotting or gripping of the rope is permitted before the start of the event.

At the word ‘Go!’, a robot may do whatever it can to grip the rope, including if your robot can tie a knot in the rope by itself during the competition,

So that’s the setup

‘Da rulz’ (outside the standard rtlToronto ruleset about standard build techniques, yadda yadda yadda)

Robots must fit within an 10 x 10 x 10 inch cube. This should cut down on ‘I own more battery boxes than you so I’ll enter a 50 pound robot’ entry.

Each round will be 3 minutes

To win the event--

If a robot is pulled completely off the tabletop, that robot has lost the round. If there are pieces from the robot left on top of the table, either intentionally or unintentionally, that robot still loses the round.

If a robot ‘lets go’ of the rope--i.e. the rope is no longer within the perimeter of the actual ‘bot, that robot has lost the round.

At the end of 3 minutes, if both robots are still on top of the tables and both robots are still holding onto the rope, the robot that has the red marker or flag closest to its table wins the round.

Discuss...



Message has 3 Replies:
  Re: {rtlToronto 21} Tug 'O War
 
(...) Any thoughts on the actual rope? We were discussing something commonly/easily available (unlike the sash cord :) Something like (URL) Canadian Tire - 50 ft of 5/16" rope for ~$10. Is that too thin/flexible? Is a thicker/stiffer rope desired? (...) (19 years ago, 20-Mar-06, to lugnet.org.ca.rtltoronto)
  Re: {rtlToronto 21} Tug 'O War
 
(...) At first look I thought this will be similar to the "Balance of Power" competition, didn't make me too crazy about it, but then I got to the part about the robots not holding on to the rope before the competition start and that made it really (...) (19 years ago, 20-Mar-06, to lugnet.org.ca.rtltoronto, FTX)
  Tentative addendum to the rules... was Re: {rtlToronto 21} Tug 'O War
 
K, I tried experimenting with the 8 or so battery boxes that I currently own, as well as throwing in a few RCX's/motors and a basic frame. Turns out that I can get all this stuff easily into a 10x10x10 and it's realll...llly heavy. So to stop me (...) (19 years ago, 23-Mar-06, to lugnet.org.ca.rtltoronto)

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