Subject:
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Re: {rtlToronto 21} Tug 'O War
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Mon, 20 Mar 2006 16:31:45 GMT
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Viewed:
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814 times
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David Koudys wrote:
> ('cause I can't use the square brackets, and besides, it's still tentative...)
> After many great ideas were thrown around, we decided to go with somethign
> that's visually exciting for the audience--
>
> RCX Tug 'O War...
>
> The tentative rulesets thus far (with professionally drawn diagrams even!)
>
> <<http://sparky.i989.net/albums/rtl21/tug.sized.jpg>>
>
> Two standard tables are placed 'end to end', but with an 18 inch gap between
> them
>
> Electrical tape, signifying the 'starting line' for the robots, is placed 18
> inches from the edge of the table closest to the other table)
>
> A length of rope that spans both tables as well as across the gap and allows for
> a little overhang at both ends is placed along the center of the tables. The
> rope will have a red mark or a flag at the center point of hte rope. This
> center point will be placed at the center of the gap at the beginning of each
> competition.
>
> Robots are placed on the tables at the 18 inch mark. The leading edge of the
> robot must be above the electrical tape--i.e. the robot cannot start at the
> 'back' of the table, nor can the robot start in front of the 18 inch mark.
>
> The rope is fed through the robot before the start of the event, but the rope
> must be 'loose' inside the robot--i.e. the rope should be able to be pulled out
> easily. No knotting or gripping of the rope is permitted before the start of
> the event.
>
> At the word 'Go!', a robot may do whatever it can to grip the rope, including if
> your robot can tie a knot in the rope by itself during the competition,
>
> So that's the setup
>
> 'Da rulz' (outside the standard rtlToronto ruleset about standard build
> techniques, yadda yadda yadda)
>
> Robots must fit within an 10 x 10 x 10 inch cube. This should cut down on 'I
> own more battery boxes than you so I'll enter a 50 pound robot' entry.
>
> Each round will be 3 minutes
>
> To win the event--
>
> If a robot is pulled completely off the tabletop, that robot has lost the round.
> If there are pieces from the robot left on top of the table, either
> intentionally or unintentionally, that robot still loses the round.
>
> If a robot 'lets go' of the rope--i.e. the rope is no longer within the
> perimeter of the actual 'bot, that robot has lost the round.
>
> At the end of 3 minutes, if both robots are still on top of the tables and both
> robots are still holding onto the rope, the robot that has the red marker or
> flag closest to its table wins the round.
>
> Discuss...
Any thoughts on the actual rope? We were discussing something
commonly/easily available (unlike the sash cord :)
Something like
http://images.canadiantire.ca/media/images/Assortments/PrimaryAssortments/Recreation/Camping/CampAccessories/0618490E_450_CC_455a5.jpg
from Canadian Tire - 50 ft of 5/16" rope for ~$10.
Is that too thin/flexible? Is a thicker/stiffer rope desired?
Thoughts?
-Rob A>
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Message has 1 Reply: | | Re: {rtlToronto 21} Tug 'O War
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| (...) No, thin and flexible is good in my view--easier for people to build something to grip the rope. Spec'ing Crappy tire is fine by me--basically everyone has a Can Tire near them, so this should make it easier than to get them from Chris. I'd (...) (19 years ago, 20-Mar-06, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | {rtlToronto 21} Tug 'O War
|
| ('cause I can't use the square brackets, and besides, it's still tentative...) After many great ideas were thrown around, we decided to go with somethign that's visually exciting for the audience-- RCX Tug 'O War... The tentative rulesets thus far (...) (19 years ago, 20-Mar-06, to lugnet.org.ca.rtltoronto, FTX)
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