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15883  |  15885
Subject: 
Re: {rtlToronto 21} Tug 'O War
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Mon, 20 Mar 2006 16:31:45 GMT
Viewed: 
760 times
  
David Koudys wrote:
('cause I can't use the square brackets, and besides, it's still tentative...)
After many great ideas were thrown around, we decided to go with somethign
that's visually exciting for the audience--

RCX Tug 'O War...

The tentative rulesets thus far (with professionally drawn diagrams even!)

<<http://sparky.i989.net/albums/rtl21/tug.sized.jpg>>

Two standard tables are placed 'end to end', but with an 18 inch gap between
them

Electrical tape, signifying the 'starting line' for the robots, is placed 18
inches from the edge of the table closest to the other table)

A length of rope that spans both tables as well as across the gap and allows for
a little overhang at both ends is placed along the center of the tables.  The
rope will have a red mark or a flag at the center point of hte rope.  This
center point will be placed at the center of the gap at the beginning of each
competition.

Robots are placed on the tables at the 18 inch mark.  The leading edge of the
robot must be above the electrical tape--i.e. the robot cannot start at the
'back' of the table, nor can the robot start in front of the 18 inch mark.

The rope is fed through the robot before the start of the event, but the rope
must be 'loose' inside the robot--i.e. the rope should be able to be pulled out
easily.  No knotting or gripping of the rope is permitted before the start of
the event.

At the word 'Go!', a robot may do whatever it can to grip the rope, including if
your robot can tie a knot in the rope by itself during the competition,

So that's the setup

'Da rulz' (outside the standard rtlToronto ruleset about standard build
techniques, yadda yadda yadda)

Robots must fit within an 10 x 10 x 10 inch cube.  This should cut down on 'I
own more battery boxes than you so I'll enter a 50 pound robot' entry.

Each round will be 3 minutes

To win the event--

If a robot is pulled completely off the tabletop, that robot has lost the round.
If there are pieces from the robot left on top of the table, either
intentionally or unintentionally, that robot still loses the round.

If a robot 'lets go' of the rope--i.e. the rope is no longer within the
perimeter of the actual 'bot, that robot has lost the round.

At the end of 3 minutes, if both robots are still on top of the tables and both
robots are still holding onto the rope, the robot that has the red marker or
flag closest to its table wins the round.

Discuss...

Any thoughts on the actual rope?  We were discussing something
commonly/easily available (unlike the sash cord :)

Something like
http://images.canadiantire.ca/media/images/Assortments/PrimaryAssortments/Recreation/Camping/CampAccessories/0618490E_450_CC_455a5.jpg

from Canadian Tire - 50 ft of 5/16" rope for ~$10.

Is that too thin/flexible?   Is a thicker/stiffer rope desired?

Thoughts?

-Rob A>



Message has 1 Reply:
  Re: {rtlToronto 21} Tug 'O War
 
(...) No, thin and flexible is good in my view--easier for people to build something to grip the rope. Spec'ing Crappy tire is fine by me--basically everyone has a Can Tire near them, so this should make it easier than to get them from Chris. I'd (...) (19 years ago, 20-Mar-06, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  {rtlToronto 21} Tug 'O War
 
('cause I can't use the square brackets, and besides, it's still tentative...) After many great ideas were thrown around, we decided to go with somethign that's visually exciting for the audience-- RCX Tug 'O War... The tentative rulesets thus far (...) (19 years ago, 20-Mar-06, to lugnet.org.ca.rtltoronto, FTX)

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