Subject:
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Re: {rtlToronto 21} Tug 'O War
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Mon, 20 Mar 2006 23:35:06 GMT
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Viewed:
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743 times
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In lugnet.org.ca.rtltoronto, David Koudys wrote:
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(cause I cant use the square brackets, and besides, its still
tentative...) After many great ideas were thrown around, we decided to go
with somethign thats visually exciting for the audience--
RCX Tug O War...
The tentative rulesets thus far (with professionally drawn diagrams even!)
Two standard tables are placed end to end, but with an 18 inch gap between
them
Electrical tape, signifying the starting line for the robots, is placed 18
inches from the edge of the table closest to the other table)
A length of rope that spans both tables as well as across the gap and allows
for a little overhang at both ends is placed along the center of the tables.
The rope will have a red mark or a flag at the center point of hte rope.
This center point will be placed at the center of the gap at the beginning of
each competition.
Robots are placed on the tables at the 18 inch mark. The leading edge of the
robot must be above the electrical tape--i.e. the robot cannot start at the
back of the table, nor can the robot start in front of the 18 inch mark.
The rope is fed through the robot before the start of the event, but the rope
must be loose inside the robot--i.e. the rope should be able to be pulled
out easily. No knotting or gripping of the rope is permitted before the
start of the event.
At the word Go!, a robot may do whatever it can to grip the rope, including
if your robot can tie a knot in the rope by itself during the competition,
So thats the setup
Da rulz (outside the standard rtlToronto ruleset about standard build
techniques, yadda yadda yadda)
Robots must fit within an 10 x 10 x 10 inch cube. This should cut down on I
own more battery boxes than you so Ill enter a 50 pound robot entry.
Each round will be 3 minutes
To win the event--
If a robot is pulled completely off the tabletop, that robot has lost the
round. If there are pieces from the robot left on top of the table, either
intentionally or unintentionally, that robot still loses the round.
If a robot lets go of the rope--i.e. the rope is no longer within the
perimeter of the actual bot, that robot has lost the round.
At the end of 3 minutes, if both robots are still on top of the tables and
both robots are still holding onto the rope, the robot that has the red
marker or flag closest to its table wins the round.
Discuss...
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At first look I thought this will be similar to the Balance of Power
competition, didnt make me too crazy about it, but then I got to the part about
the robots not holding on to the rope before the competition start and that made
it really interesting. Actually requires the RCX this time and maybe a little
programming.
My opinion is that this competitions could have a lot of potential, a lot of
really cool creations can be made. And this time there could be a lot of
different types of entries.
I think that the idea of having different weight classes is pretty good, because
there will be defiantly some that will pack their robot with battery boxes, and
other like me, wont be able to, I have two. So I think that if there is enough
competitors then it should be split up.
Lastly about the rope I also think that it should be soft and thin, as that way
it will be easier to build your mechanism to grab it. I there any other
specifications on the actual grabbing mechanism, height of it, size...?
When do you think that the competition will run, so that I can plan my time
better this time?
Overall sounds like this is going to be quite fun.
Vitali
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Message is in Reply To:
| | {rtlToronto 21} Tug 'O War
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| ('cause I can't use the square brackets, and besides, it's still tentative...) After many great ideas were thrown around, we decided to go with somethign that's visually exciting for the audience-- RCX Tug 'O War... The tentative rulesets thus far (...) (19 years ago, 20-Mar-06, to lugnet.org.ca.rtltoronto, FTX)
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