To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.ca.rtltorontoOpen lugnet.org.ca.rtltoronto in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / Canada / rtlToronto / 14759
14758  |  14760
Subject: 
Re: rtl 20 - mating rules
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Fri, 23 Sep 2005 15:19:29 GMT
Viewed: 
542 times
  
Derek Raycraft wrote:



Hmm, this might be a little cramped.  Lined up perfectly the robots take
1/6 the total play area.  I'm picturing a 8 bots jammed in a corner and
one or two bouncing around in the remaining open space.  But it's still
worth a try.  We can always increase or reduce numbers on the day.


10 was just a number.  we can change it on the day



The does bring up a design consideration, you want to build a bot that
can move passed other bots easily without getting hung up.  If you want
to be able to more around a tight swarm of bots like this is going to be.

-multiple entries will be discouraged, or run in a seperate game


Why?



my GUT FEEL on this is:

  it allows someone to make and test a robot that is best suited to mate
with the second (or third) robot entered thus giving them an advantage

i can be convinced otherwise...

thoughts?


This game needs as many bots as possible.

For my part I want to build multiple bots that are competing with each
other.  Try out different design concepts.  I'm not sure how you could
make them cooperative anyway.  If someone brings more then one bot set
them up so they start apart from each other.  If someone can make them
cooperative not knowing the relative starting positions in advance all
the more power to them.

Are cluster bots allowed.  Starts as a 12" cube but breaks up into
multiple bots.


- scoring is based on multipling blocks in to plocks deposited


Sure.


Derek




Message has 2 Replies:
  Re: rtl 20 - mating rules
 
(...) I guess it comes down to what's more important, the competition or getting together to watch robots mate. Without even considering bots working together, a game where dumb luck is important, running more then one bot definitely increases your (...) (19 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)
  Re: rtl 20 - mating rules
 
(...) Agreed. Play it by ear. Maybe have a couple of rounds, with increasing number of bots in the field? (...) Let's say I build 2 robots, and they are designed to find/mate with each other easily. So they mate. And have a smoke afterwards. But (...) (19 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: rtl 20 - mating rules
 
(...) Sure (...) Sure (...) Sure (...) Hmm, this might be a little cramped. Lined up perfectly the robots take 1/6 the total play area. I'm picturing a 8 bots jammed in a corner and one or two bouncing around in the remaining open space. But it's (...) (19 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)

10 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR