Subject:
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Re: rtl 20 - mating rules
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Fri, 23 Sep 2005 15:19:29 GMT
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Viewed:
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589 times
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Derek Raycraft wrote:
>
>
> Hmm, this might be a little cramped. Lined up perfectly the robots take
> 1/6 the total play area. I'm picturing a 8 bots jammed in a corner and
> one or two bouncing around in the remaining open space. But it's still
> worth a try. We can always increase or reduce numbers on the day.
10 was just a number. we can change it on the day
> The does bring up a design consideration, you want to build a bot that
> can move passed other bots easily without getting hung up. If you want
> to be able to more around a tight swarm of bots like this is going to be.
>
> > -multiple entries will be discouraged, or run in a seperate game
>
>
> Why?
my GUT FEEL on this is:
it allows someone to make and test a robot that is best suited to mate
with the second (or third) robot entered thus giving them an advantage
i can be convinced otherwise...
thoughts?
> This game needs as many bots as possible.
>
> For my part I want to build multiple bots that are competing with each
> other. Try out different design concepts. I'm not sure how you could
> make them cooperative anyway. If someone brings more then one bot set
> them up so they start apart from each other. If someone can make them
> cooperative not knowing the relative starting positions in advance all
> the more power to them.
>
> Are cluster bots allowed. Starts as a 12" cube but breaks up into
> multiple bots.
>
>
> > - scoring is based on multipling blocks in to plocks deposited
>
>
> Sure.
>
>
> Derek
>
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Message has 2 Replies: | | Re: rtl 20 - mating rules
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| (...) I guess it comes down to what's more important, the competition or getting together to watch robots mate. Without even considering bots working together, a game where dumb luck is important, running more then one bot definitely increases your (...) (19 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)
| | | Re: rtl 20 - mating rules
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| (...) Agreed. Play it by ear. Maybe have a couple of rounds, with increasing number of bots in the field? (...) Let's say I build 2 robots, and they are designed to find/mate with each other easily. So they mate. And have a smoke afterwards. But (...) (19 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: rtl 20 - mating rules
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| (...) Sure (...) Sure (...) Sure (...) Hmm, this might be a little cramped. Lined up perfectly the robots take 1/6 the total play area. I'm picturing a 8 bots jammed in a corner and one or two bouncing around in the remaining open space. But it's (...) (19 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)
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