To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.ca.rtltorontoOpen lugnet.org.ca.rtltoronto in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / Canada / rtlToronto / 14759
14758  |  14760
Subject: 
Re: rtl 20 - mating rules
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Fri, 23 Sep 2005 15:19:29 GMT
Viewed: 
4319 times
  
Derek Raycraft wrote:

> 
> 
> Hmm, this might be a little cramped.  Lined up perfectly the robots take
> 1/6 the total play area.  I'm picturing a 8 bots jammed in a corner and
> one or two bouncing around in the remaining open space.  But it's still
> worth a try.  We can always increase or reduce numbers on the day.


10 was just a number.  we can change it on the day



> The does bring up a design consideration, you want to build a bot that
> can move passed other bots easily without getting hung up.  If you want
> to be able to more around a tight swarm of bots like this is going to be.
> 
> > -multiple entries will be discouraged, or run in a seperate game
> 
> 
> Why?



my GUT FEEL on this is:

  it allows someone to make and test a robot that is best suited to mate
with the second (or third) robot entered thus giving them an advantage

i can be convinced otherwise...

thoughts?


> This game needs as many bots as possible.
> 
> For my part I want to build multiple bots that are competing with each
> other.  Try out different design concepts.  I'm not sure how you could
> make them cooperative anyway.  If someone brings more then one bot set
> them up so they start apart from each other.  If someone can make them
> cooperative not knowing the relative starting positions in advance all
> the more power to them.
> 
> Are cluster bots allowed.  Starts as a 12" cube but breaks up into
> multiple bots.
> 
> 
> > - scoring is based on multipling blocks in to plocks deposited
> 
> 
> Sure.
> 
> 
> Derek
> 



Message has 2 Replies:
  Re: rtl 20 - mating rules
 
(...) I guess it comes down to what's more important, the competition or getting together to watch robots mate. Without even considering bots working together, a game where dumb luck is important, running more then one bot definitely increases your (...) (21 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)
  Re: rtl 20 - mating rules
 
(...) Agreed. Play it by ear. Maybe have a couple of rounds, with increasing number of bots in the field? (...) Let's say I build 2 robots, and they are designed to find/mate with each other easily. So they mate. And have a smoke afterwards. But (...) (21 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: rtl 20 - mating rules
 
(...) Sure (...) Sure (...) Sure (...) Hmm, this might be a little cramped. Lined up perfectly the robots take 1/6 the total play area. I'm picturing a 8 bots jammed in a corner and one or two bouncing around in the remaining open space. But it's (...) (21 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)

10 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR