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 Organizations / Canada / rtlToronto / *9179 (-10)
  Re: Connect Four game issues
 
(...) I agree 100% I really think we should implement something other than win/lose scoring here. There should be a bonus for speed. I get the feeling that eventually people will get their programs working so well that they are nearly unbeatable. (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) <snip> (...) I like this the best--touch sensor for when your 'bot is in the 'home' postition--i.e. 'off the board'. Your 'bot will probably use it, and you can run a wire to the other 'bot. Done and done. The part I'd think would be fun if a (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) Except running more than one game in parallel is awkward.... Oh, I forgot, you guys bought a lot of them without asking me if I wanted one :-) Ralph (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) Steve, I wish you would stop this nonsense. Can't you understand that these RTLers bought a bunch of old Control Lab stuff (without asking if I wanted one :-) and now they are struggling to find ways to use up more of their spare time writing (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) I don't see hwy this has to be so complicated. Why not just hook up your homing sensor to the other guys RCX? That way when you park your robot after moving, the other guy knows its his turn. For a human interface, the robot could beep when (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) I choose the control lab as the ref because it's not a legal part to use in the contest, which means no-one looses the use of an RCX in for this game. (Well it's legal, but the computer at the other end isn't) You also have an nice large (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Two human modules. Cute :) That's what I figured- a human module is a giant "slapper" wired to a touch switch. I prefer not to use a ControlLab for the arbiter. I agree with Steve-an RCX, or better yet, a Scout. (Two inputs, two outputs, and (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Well if we make the interface modular enough, we could have a human module and a robot module that plugs into the timer block. The human module could provide a button a person could press to say they have finished their turn. If two people (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) It should be possible to do this with just an RCX. Each robot has 1 input & 1 output. The referee RCX just watches for when one is done, and it signals the other to start, at the same time, keeping time for each. And without the ref, the (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
Quoting Derek Raycraft <djr@rogers.com>: (...) I agree that a timer increases incentive to build better robots - and it would also speed up the game. I may not be happy with the idea, but I agree. :) Jennifer ps: sorry guys, I know this is your (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)


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