| | Re: TTT board marks or not
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OK, stupid suggestion coming up... Why not print a board that is guaranteed to fit in every printer and then fold (or cut) to that outline? Ralph (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: TTT board marks or not
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(...) The bot should start not in the airspace that is denoted as common, which in the case of the C4 robot, was the baseplate that held the game board. For us, it's the Tic Tac Toe grid, but not necessarily the page borders. (...) Well, you don't (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: TTT board marks or not
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(...) Tape. I like Chris' idea, I'd like to see a bigger grid. Derek (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: TTT board marks or not
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(...) Tape. We talked about simply putting a small bit of tape on 2 sides of the paper, OR if thats a problem then the corners... OR double sided tape underneath and out of the bots way. Whatever is simple, and easy. Chris (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: TTT board marks or not
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(...) what stops the paper from moving around when the 'bots are writing on it? we have pretty slippery table surfaces, after all... Dave K (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | TTT board marks or not
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Calum Tsang wrote: snip (...) So, I seem to recall that at the dinner, people seemed ok with the idea that the bot was to start, "NOT on the page." This was going to eliminate the need for "registration" marks, and the need for everyone to have the (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: [r22] MORE OR LESS official game board - maybe
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(...) LMAO!!!!! but, dave, you forgot the cool part at the bottom. I did put R22 TIC TAC TOE :) Chris (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: [r22] MORE OR LESS official game board - maybe
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(...) For those of you who don't ahve access to a PDF reader, I'll transpose the appropriate text from Chris's PDF fole to LUGNET format-- # Dave K (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) That's not quite what we did. Robot X has a touch sensor that is connected to one of Robot B's input ports. Robot O has a touch sensor that is connected to one of Robot X's input ports. Robot X passes turn to Robot O by pressing this touch (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) while the Arbitrator is VERY cool. there is only one. These games are difficult enuff to organize ithout the extra step of hooking up to the Arbitrator. I suggest keep it simple. 2 bot's and a human to time the game. Chris (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) So none of the "Arbitrator" stuff here? -Rob A> (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) Right, and how many studs is a sheet of paper so that a baseplate can be built around it, genius? :) Calum (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe
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On Mon, August 14, 2006 1:59 pm, Calum Tsang wrote: Re: Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe I would take that as a complement, except I know what your other option is. :) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) I have (yet another) suggestion. This should help people decide where and how to "make their marks", and will help decide if a robot does a bad job of looking for the mark, or a bad job of making a mark. On the pre-printed board, print a small (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe
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(...) This honestly is a goddamned pain in the ass. If you're going to put up a temporary game board at least measure it so it's actually accurate. Otherwise you might as well not. How does it help anyone to put up a PDF gameboard that's wrong? Why (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
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| | Re: rtl22 working concept
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(...) Actually, we ran afoul of this, in that the first time Bryan's robot played mine, mine absolutely refused to acknowledge its turn. It turns out Bryan was using an old-style touch sensor, while mine was multiplexed with a light sensor, so I had (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | [r22] MORE OR LESS official game board - maybe
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OMG - i used the square brackets!!! this is a link to the Not Quite Game Board for TTT NQGB-TTT its a PDF, and its not bad for a quick hack job. (URL) until Calum makes a new one, this is the TEMPORARY game board. START building your bot, and use (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) rulz page here: (URL) you have to build one touch senor in your bot that the other robot has to "press" (1) to signal, that the robot is done making its move. (...) again, i like to fall on the "spirit" rule here. if you want to make your bot (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) Just to clarify, X always goes first? (...) Please explain - I didn't participate in C$ and can't find a rules page. (...) How will we time? Something like sugested by Derek for C$: (URL) (...) -Rob A> (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) So, we find a marker. we agree on 2 games (each bot is and X and an O) we agree that the game board is going to be a 8 1/2 x 11 sheet of paper, with a printed board from a PDF. the bot space is the L shape around the paper. you can have a bot (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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