| | Re: rtl22 working concept
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(...) I have (yet another) suggestion. This should help people decide where and how to "make their marks", and will help decide if a robot does a bad job of looking for the mark, or a bad job of making a mark. On the pre-printed board, print a small (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe
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(...) This honestly is a goddamned pain in the ass. If you're going to put up a temporary game board at least measure it so it's actually accurate. Otherwise you might as well not. How does it help anyone to put up a PDF gameboard that's wrong? Why (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
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| | Re: rtl22 working concept
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(...) Actually, we ran afoul of this, in that the first time Bryan's robot played mine, mine absolutely refused to acknowledge its turn. It turns out Bryan was using an old-style touch sensor, while mine was multiplexed with a light sensor, so I had (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | [r22] MORE OR LESS official game board - maybe
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OMG - i used the square brackets!!! this is a link to the Not Quite Game Board for TTT NQGB-TTT its a PDF, and its not bad for a quick hack job. (URL) until Calum makes a new one, this is the TEMPORARY game board. START building your bot, and use (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) rulz page here: (URL) you have to build one touch senor in your bot that the other robot has to "press" (1) to signal, that the robot is done making its move. (...) again, i like to fall on the "spirit" rule here. if you want to make your bot (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) Just to clarify, X always goes first? (...) Please explain - I didn't participate in C$ and can't find a rules page. (...) How will we time? Something like sugested by Derek for C$: (URL) (...) -Rob A> (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) So, we find a marker. we agree on 2 games (each bot is and X and an O) we agree that the game board is going to be a 8 1/2 x 11 sheet of paper, with a printed board from a PDF. the bot space is the L shape around the paper. you can have a bot (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) Steve's got a point--if the contestants make smart enuf 'bots that will always end in a 'cat's game'--i.e. no one won, then who goes first also goes last--that means that the bot that plays first will have one more move than the 'bot that goes (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) Good point Chris - I had thought of that earlier but it slipped my mind when I made my last post. -Rob A> (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Damn :(
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I was really hoping to get my little SWAT team shootout diorama ready to go. I swear I was justs talking about these things at dinner last Friday: (URL) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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