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 Off-Topic / Fun / 7158
    Re: mech legalities —Bruce Schlickbernd
   (...) TSR was once the Amoeba that swallowed SPI, so it has a certain circular irony to it. (for the non-intialized (initiated on initials): Tactical Studies Rules and Simulations Publications, Inc.) (...) Which is now a subsidiary of Hasbro. (...) (...) (23 years ago, 11-May-01, to lugnet.off-topic.fun)
   
        Re: mech legalities —Dave Schuler
     (...) Isn't Avalon Hill, too? (...) My RPG FoTW (not this week, but it happened during *a* week): I was in a local Goodwill store, yet again finding no LEGO (for that matter, I have *NEVER* found even a single LEGO in all my trips to a bunch of (...) (23 years ago, 11-May-01, to lugnet.off-topic.fun)
    
         Re: mech legalities —Bruce Schlickbernd
      (...) Yup. (...) Good deal! Thrift stores are terrible on Lego, but they can be great on games. Of course, Traveller one can argue that Traveller as a game is over-priced at 75 cents... :-O Bruce (23 years ago, 11-May-01, to lugnet.off-topic.fun)
     
          Re: mech legalities —Dave Schuler
      (...) Maybe... But I also got Ogre and Car Wars in the deal. 8^) Dave! (23 years ago, 11-May-01, to lugnet.off-topic.fun)
    
         Re: mech legalities —Lindsay Frederick Braun
     (...) If you ever want to make a die-hard grognard cry, mention the Sad Fate of the Late, Great, Avalon Hill Games Company. It's pathetic what happened--they were acquired by Hasbro Interactive, which basically sits on all the great intellectual (...) (23 years ago, 12-May-01, to lugnet.off-topic.fun)
   
        Re: mech legalities —Steve Bliss
   (...) Really? I always thought GURPS was simpler to learn and use, because the overall structure was simpler. Everything is right there on the character sheet, so even if you don't know all the possibilities, you can still play a character pretty (...) (23 years ago, 11-May-01, to lugnet.off-topic.fun)
   
        Re: mech legalities —Bruce Schlickbernd
   (...) Oh no, the learning curve is extremely steep with GURPS - you have to be familiar with a lot to design a character. With D&D just roll a few dice, and maybe read the first level spells. The rest you can learn as you go along. I could get (...) (23 years ago, 11-May-01, to lugnet.off-topic.fun)
   
        Re: mech legalities —Steve Bliss
   (...) OK, I see what you mean. You're right - building characters in GURPS usually takes one entire session. Hopefully, the *first* game session. ;) But I like the results of having a characters which is translated into GURPS terminology, rather (...) (23 years ago, 14-May-01, to lugnet.off-topic.fun)
 

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