Subject:
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Re: Next Columbus BrikWars
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Newsgroups:
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lugnet.loc.us.oh
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Date:
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Wed, 23 Aug 2000 14:32:22 GMT
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Viewed:
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1319 times
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In an email discussion with Adrian, I realized I made some mistakes in the
costing. For anyone using this as an example:
> At any rate, you may have to recalculate the data a little bit, as the
> torso is 8 x 8 x 12 tall. The hip joints add an extra 2
> bricks tall, but
Hey, counting size by looking at pictures isn't that easy. Anyway, that
would make him a little more expensive. Is that 8 studs or bricks deep/thick.
We'll ignore it and assume one story. An additional 2CP for the torso. Power
is 13, instead of 12. Speed would be 32", limited to 24". No real change.
Cargo 13". Mass 22.
I miss-calculated the limbs. I charged 1CP/AV it should have been 1CP/Power.
So they are:
Legs: 2 (good joints) + 5 (height) + 13 (power) + 1 (foot) = 21CP @.
Arms: 2 + 3 + 13 + 13 (13 power hand) = 31CP @.
Each hand imparts -1CMP".
> I figure that doesn't really count. There are 2 9-missile pods (MK2
> missiles @10 each), 2 MK3 lasers, 4 MK2 lasers, and however
> you would cost a mech sized light saber and two mech sized
> flamethrowers.
The light-sabre would be costed as a siege size weapon. I think you used
these rules for the plows on the Rampage. The flamethrower would probably be
the same.
> The missiles alone add 180 CP to the cost of the mech :)
> Because of the light saber, though, this will be a TL6 mech. Oh well.
> Cost away, my friend :)
I told you, I'll let you do the weapons. :-)
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Message is in Reply To:
| | Re: Next Columbus BrikWars
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| (...) Excellent. (...) You really aren't planning you life well then. Get some priorities. BrikWars is LIFE. <thwunk> Pardon, me. The minifig on my desk got out of hand. (...) Hmm. Let's see. TL6. Torso is about 6x14=84. Call it 4d10 armor (22AV). (...) (24 years ago, 22-Aug-00, to lugnet.loc.us.oh)
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